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  1. #81
    Player Kihrre's Avatar
    Join Date
    Jun 2011
    Posts
    26
    Character
    Kihrre
    World
    Phoenix
    Main Class
    THF Lv 99
    Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
    So will you, in the future, add a way in the game to differentiate between lv.99 equipment which are of different content levels, such as a visual cue like the borders for HQ items or even display the content level in the description?
    (2)

  2. #82
    Player
    Join Date
    Dec 2011
    Posts
    53
    empyreans are the weakest R/E/M ?

    come on, relics only have one trial that is 75+ content, the rest can be soloed in a few months.
    mythics are still hard due to mass <insert event> points needed and 3/6 ppl requierement for theses. but all in all, this is only lv.75 content to lv.99 weapon.
    for empyreans, beside the first annoying abyssea trials that are already 75+(sure in abyssea, but you can't solo most of theses unlike relics), the 1500 HMP are impossible to get yourself, even more now that theses new adoulin weapons/armors defeated every VW content. then there are the 60 riftcinder/dross that met the same fate.
    heck, if you want to be efficient to make an empyrean, you go farm in dynamis and sell the coins to buy hmp/rift.

    with some of theses empyreans already lacking (yes i made a rhongomiant, probably one of the most annoying trial path with the one of the worst result), having a subpar weapon to someone who just droped on a delve boss kinda frustrate me.
    (3)

  3. #83
    Player Wyrmnus's Avatar
    Join Date
    May 2013
    Posts
    16
    Character
    Wyrmnus
    World
    Cerberus
    Main Class
    WAR Lv 99
    I've got my source of income back! Huzzah!
    (0)


    Check out my Youtube Channel; Nailstare

  4. #84
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm okay with this. Its making it to where RME are useable, and the other weapons still have stronger features. Its a nice middle ground. I can use mercy without it being attached to a weapon thats essentially a fun toy... I mean, I've lightened up to RME being dead and i retired my THF, with this news, I might be able to play the job again.

    Just thanks SE, I understand you want to kill off/phase out RME so they're not "End all be all", But I'm happy you realized you'd be murdering 2 major sources of income for players (Currency/Alex), and also alienating a lot of 5-11 year old players who did not warm up to the idea as well as you might have hoped.

    All in all, this is a positive for me, and to be able to unlock Emp WS with the 99 version just opened up the Coin/etc market a bit too, cause I know i'd make a Dagger, Staff, and so forth without fail.
    (1)

  5. #85
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Please allow 99 Empy's to unlock weapon skills like "coin" weapons.
    (0)

  6. #86
    Player pretre's Avatar
    Join Date
    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    this is a good idea but pls pls pls don't just make it 99 only my armagedon 90 took allot of work too
    (1)

  7. #87
    Player Tarl's Avatar
    Join Date
    May 2013
    Posts
    1
    Character
    Tarl
    World
    Valefor
    Main Class
    DNC Lv 99
    What about the other Magian trial weapons? Just toss them? I don't want to remake these again if it will even be possible everytime there is an update. Bst -pdt axes, OAT weapons, evasion daggers and katanas, STR, DEX, weapons, tp bonus G katanas, are just a few. These are special purpose weapons. With R/M/E boost update, why not boost these also?

    I'm thinking that whatever percentage boost you give R/M/E weapons, give Magian weapons a boost to put them in the same standing with R/M/Es as they are now. My thoughts to upgrade them would be a simple quest, but something different than we have been doing with them, I'm tired of only weather mobs, 500 mobs, pet killing blow, etc... Why not for every weapon you wish to upgrade do something like a Maat fight, Maat or new npc has same job and matching weapon, just trade x amount of Bayld or trade some item to npc and fight to have weapon upgraded? My thoughts on it anyway, I think it would be fun and challenging. Please upgrade these also!
    (0)

  8. #88
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I think I understand now why they're hesitant to give us 5 Merit WS instead of 3... They give us an inch and people ask for a mile.
    (3)

  9. #89
    Player pretre's Avatar
    Join Date
    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    if only 99 empy weps getting a boost they may aswell erase abyssea cos it will kill it. why not give all stages of r/e/m weps a boost, I mean why make such a big part of the game pointless
    (1)

  10. #90
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.


    In conclusion…
    Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.

    I will be sure to read over each and every comment you all post.

    My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.

    I apologize that this response was late and that I made you all wait.

    Thank you all very much.
    ---
    If you going to let the emp weapon skill be used by other weapons then i think its only fair that you add ws dmg to it when you do it with the emp weapon

    Tachi: Katian

    When you have a 99 you get 40% dmg you can do it with 90 anamo the dyna ver. and the GK that drops off the worm in abyssea after 13 ws, but the 99 anamo has the stronger version

    Tachi: Rana

    Can be done with any weapon but when you have the Koga 99 it does 30% more ws dmg so its stronger with that weapon

    Tachi: fudo

    It can only be done with masa and coin weapon right now

    Only thing thats right now is if you do it with the coin weapon you dont get aftermath and you dont have 20 of the mod for it.

    But if you unlock it for all weapons if it was used with a much higher dmg base weapon like the delve weapon if you guys are planning to keep masa lower like in your sword example with alamace and all you need is a coin weapon to unlock it, i think its not fair to the 99 masa so please take this in to consideration.
    (0)
    Smush is a Beast!

    http://s1238.photobucket.com/albums/ff494/smush2/

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