Quote Originally Posted by Osmond View Post
After playing RUN for weeks now I do have issues if they wanted this to be a tank? kinda? 1 of it is the Foil spell, yes it does give enmity, but it wears to quick plus it takes too much MP. If that spell at least last for 2-3min I think it would make it more justifiable w/ a 48mp cost. 2nd is that this job is completely useless to tank against high lvl mobs that have high acc. U pretty much a squishy person even if Phalanx and ice spikes up...and regen 4 is pointless. Why they didn't give this job some sort of a curing magic is beyond me. Maybe if they give a ability that restores HP by parry via trait that could help out a bit.

I do love the job and can see alot of potential, but it felt like it was rushed.
I don't think Foil is meant to be used full time. Probably on special occasions, like a mob that uses samurai 1hr. As for the mobs high accuracy, it be nice if Rune Fencer was given another blind spell. One that lasts longer and less potent than flash, much like the enfeebling spell "blind". This spells makes sense since the job aims to become very evasive.