Hey thanks for the correction. I will post back once i cap my enhancing magic and see if theres an improvement as to soloing these mobs.First it's "extent", that annoyed me enough to point it out. If you didn't know or didn't notice the typo you're welcome, if you knew and left it there intentionally well played.
Here's a few suggestions that will go a long way on Tough monsters.
Those should help you go a long way into chaining Tough monsters.
- Consider a hybrid set, either Haste/-PDT or Haste/EVA both work well (personally I favor Haste/-PDT for soloing)
- Only Cast Blink/Stoneskin at the start of a fight, this wastes too much time mid fight and essentially draws out your fight much longer than it would be if you just ate the damage.
- Keep Phalanx, Aquaveil, and Regen IV (as needed depending on the monster's damage/hit rate) up. (Aquaveil is more to keep Phalanx refreshed and prevent a bad timed Flash/Foil from landing)
- Use Flash regularly (doesn't have to be everytime it's up but it generally saves you 1-3 hits of damage.
- Use Foil if the monster has an annoying damage TP move.
- Consider /RDM for Refresh and Fast Cast.
- Consider /DNC for uninterrupted erase and pinch cures.
Actually due to the way Inquartata works RUN has the highest Parry Rate in the game. That said both would be welcome changes to RUN as it stands right now RUN isn't close to a proper support/DD role let alone a tank role that SE said it would fill.
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