I want to see split magic timer for damaging, offensive and defensive cast timer.
I want to see split magic timer for damaging, offensive and defensive cast timer.
recently returned player
Melee frames need a lot more than new weapon skills to compete w/ the blm frame. The entire dmg output of melee attks and frequency of ranged attks needs to be increased. Rngr and Melee frame still have soggy def/ survivability. What happened to that post about making the valoredges def almost on par w/ a paladins? and the updates mentioned almost 2 years ago at vanafest that were never added. And my melee frames are so under skilled now its not funny. I've tried my damn hardest to skill them but skill ups are between nil and never. Thanks for the improved skill ups that everyone agrees doesnt show.
Yes. We will no longer use Automatons. Instead we will be given Taru's to use.
Attachments will be no longer needed as the only thing required to improve Taru Performance is sweets![]()
i agree with Matsuya. Everyone was so excited about skill ups after the update, because--on Odin anyhow--the first three weeks following the update we had martial master. Now that we dont i really dont notice much of a different with skill ups. The automaton especially.
i notice the difference even without martial "master bonus". magic skillup are still slow than melee and ranged but somewhat increased.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
I would like to see the player skills upped and also the JA and WS. Attributes are lower then any other duo job like DRG and BST.
I agree I'm pretty happy with the power of the automaton atm. If anything needs to be added I'd say a stay command so we can control where out automaton is without having to worry about it being one yalm outside JA range--which is two yalms within casting range--and have it run towards the mob. Deploying at 17 yalms with your automaton behind you causes it to be, "Outside JA Range," and it then runs to the mob. At leas that's what I've experienced. JAs range is 2 yalms less than casting range, so it's hard to say its outside Casting range when the master is standing at 16-17 yalms.
I was trying to skill up my ranger pet, its now at 300+, but still can't get a single 0.1 skill up in 1hr nonstop killing.... this is taking forever
recently returned player
Problem is not power with pup now, it is about control and bug fixes.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |