If I had known you wanted to go that way I would have said "Refresh, Regen, Haste, Gain-STR/DEX, Phalanx, Spikes, Temper, Enspell, Stoneskin, Blink, Aquaveil+Barspells". :O
You also have a LOT of damage built-in to compensate, which is something we sorely lack between WS and elemental spells we need an entirely different set of gear for. If we're expected to make up for that lack of burst with sustained damage, then we need more melee uptime, and cutting down on time spent rebuffing contributes towards that goal.We don't have them all up at once, but the extremely short duration hurts alot more than composured buffs do.
As for the SE quote, that was a cheap way for them to worm out of the logical progression of that statement, which ideally would be "as such, our adjustments will be made to the RDM job itself via job abilities/traits instead of adding such a spell".
Which is fine and I appreciate your (and any) input from people willing to think up stuff for the job over insulting the melee camp or simply ignoring posts related to RDM.Like I said, it'd be great if it was added to temper, but I certainly wouldn't complain if it was added in the form of a new haste/attack% spell. I'm simply offering an alternative means of implementation, if they felt adding haste + attack + DA to 1 spell would be too much. They could have changed Raise III to behave like Arise, but they added a new spell for it, so they can do the whole "Look new spells!!!" thing in the patch notes.