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  1. #11
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Damane View Post
    Dear lord, its called Red MAGE

    can we have people stop asking for melee adjustments and actually return back to SE and have them finally FIX the mage part of the job, that is actually the MAJOR part of it instead of focusing on some melee gimmicks.
    hmm...yes red MAGE...kinda like blue MAGE...yeah the MAGE argument has about as much value as a Ninja in the backline...
    but lets talk about Rdm mage side... lots of support for healing and enhancing...hell i have a 500 enhancing build with only 7 pieces of gear, good variety for MAB...only job that can cap fastcast... so the issue cant be gear...spells then? new enfeebles? maybe...but then again what would be a good one? rehashes of ninjutsu? for reduced mob tp gain? cuz like break, anything for plauge, zombie, doom, amnesia, etc would be nerfed down so much as to not be even worth buying the scroll. So...maybe new tiers/updates for old ones? cure 5, regen 3, t5 nukes, raise 2, reraise not gonna happen...ever. para 3, slow 3? maybe but odds are if it ever happens it would be in a new merit list..so no holding your breath. updates to stoneskin and phalanx? that i really want to see. but SE has shown theyd rather give stoneskin gear then a new spell or adjust the current spell. and if there was a new phalanx it would probably be pld ory. blink 2 maybe? no... if it happened, we'd expect Occulation and get Zephyr Mantle. but even with all that...RDM mage side is still potent...just not in the eyes of the community at large... or maybe the issue is the limitations on buff targets/ AOEable spells...well that issue has been around since 75, and most likely never ever ever get addressed.

    On another note! i do recommend we stop coming up with ideas to fix rdm, both mage and dd sides. because all we are doing is feeding job ideas to SE...if you dig enough, you can find threads at Alla and BG before WoTG where RDMs suggested tp based spells/abilities in the ddrdm threads and stances in the magerdm threads. and then we got DNC and SCH... here on the official forums, well before SOA was ever announced ideas for new enspells and aura spells were tossed around and...BAM RUN and GEO...yeah...the ganking of rdm ideas for other jobs is getting old SE...
    (7)
    Last edited by Tassidaru; 05-20-2013 at 05:17 PM.

  2. #12
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Tassidaru View Post
    I do recommend we stop coming up with ideas to fix rdm, both mage and dd sides. Because all we are doing is feeding job ideas to SE. If you dig enough, you can find threads at Alla and BG before WoTG where RDMs suggested tp based spells/abilities in the dd rdm threads and stances in the mage rdm threads, and then we got DNC and SCH. Here on the official forums, well before SOA was ever announced ideas for new enspells and aura spells were tossed around and BAM RUN and GEO. Yeah, the ganking of rdm ideas for other jobs is getting old SE.
    There's little to no developer dialogue as far as direction for our job, which is pretty much why I would disagree with the notion of not giving ideas. And I mean REAL developer dialogue, not mistranslated job manifestos that say one thing in Japanese but get twisted when translated to English or sidestepping RDM-related questions in the name of "balance".
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tassidaru View Post
    So...maybe new tiers/updates for old ones? cure 5, regen 3, t5 nukes, raise 2, reraise not gonna happen...ever.
    Slight note, RDM does get Raise II.
    (1)

  4. #14
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tassidaru View Post
    hmm...yes red MAGE...kinda like blue MAGE...yeah the MAGE argument has about as much value as a Ninja in the backline...
    but lets talk about Rdm mage side... lots of support for healing and enhancing...hell i have a 500 enhancing build with only 7 pieces of gear, good variety for MAB...only job that can cap fastcast... so the issue cant be gear...spells then? new enfeebles? maybe...but then again what would be a good one? rehashes of ninjutsu? for reduced mob tp gain? cuz like break, anything for plauge, zombie, doom, amnesia, etc would be nerfed down so much as to not be even worth buying the scroll. So...maybe new tiers/updates for old ones? cure 5, regen 3, t5 nukes, raise 2, reraise not gonna happen...ever. para 3, slow 3? maybe but odds are if it ever happens it would be in a new merit list..so no holding your breath. updates to stoneskin and phalanx? that i really want to see. but SE has shown theyd rather give stoneskin gear then a new spell or adjust the current spell. and if there was a new phalanx it would probably be pld ory. blink 2 maybe? no... if it happened, we'd expect Occulation and get Zephyr Mantle. but even with all that...RDM mage side is still potent...just not in the eyes of the community at large... or maybe the issue is the limitations on buff targets/ AOEable spells...well that issue has been around since 75, and most likely never ever ever get addressed.

    On another note! i do recommend we stop coming up with ideas to fix rdm, both mage and dd sides. because all we are doing is feeding job ideas to SE...if you dig enough, you can find threads at Alla and BG before WoTG where RDMs suggested tp based spells/abilities in the ddrdm threads and stances in the magerdm threads. and then we got DNC and SCH... here on the official forums, well before SOA was ever announced ideas for new enspells and aura spells were tossed around and...BAM RUN and GEO...yeah...the ganking of rdm ideas for other jobs is getting old SE...

    RDM can be fixed and brought up to par to the other mages, I am not saying its totally useless, it has its uses but they are diminished alot compared to other Jobs, here is an example how:

    Merit 2 category:
    - Demolish merit 2 category
    - Give access to paralyze II, blind II, slow II, dia III, bio III, phalanx II via scrolls
    - Replace merit 2 category with substantial buff choices to those 6 spells
    - Replace current Phalanx II calculations with a different one that makes it substantionally stronger then phalanx I with capped merits and capped enhancing skill.
    Goal of this change: Strengthening the variety of enfeeb spells and buff spells of a RDM.

    Magic Skill:
    -Changing of Divine magic skill from E to C+
    -Changing of Dark magic skill from E to C+
    -Changing of Enhancing magic skill from B+ to A+
    Goal of this change: Strenghening the role of a rdm on various magic categorys without the need of relying totally on a SJ to do so.

    Changes to Spells:
    -The following spells will be castable on PT members:
    Bar-line spell, Gain-line spell, Phalanx, Temper***, Enspell I + II
    -The following spell will be added to the repertoire of RDMs:
    Fasten***: Reduces Casting and Recast time of magic by 20% (with capped 500 enhancing magic spells) on the target
    Duration: 5 min
    Recast: 20 sec

    Goal of this change: more versatility on SJ choices for RDM, better Party enhancing abilitys without relying on a SJ etc.


    ***in addtion to those changes and to bring the WHM and SCH in line the following changes will be done:
    -WHM: additon of the spell Haste II
    -SCH: change of the spell adloqium to give 1 TP/tic Regain for every 100 enhancing magic skill, capping out at 5TP/tic regain at 500
    Goal of this changes: balancing the mages out and bringn some variety on the table.


    With all those changes you are looking at 3 class 1 mages that can support and heal with different mechanics and strenghts:
    RDM: strong single target buffing, good healign capabilitys with unique buffs that can add 20% DA (Temper) to PT members or 20% Fast cast/recast to magic users, strong battery (almost never runs out of MP)

    WHM: strong AoE buffs (gain spells, bar etc), superior healign capabilitys, unquie buff: haste II for faster attacking

    SCH: very good healing capabilitys, strong AoE single target capabilitys (somewhat limited with stratagems), Very dynamic healer and buffer with Regen V/Adloqium for wandering/dynamic pts. strong battery, good nukeing
    limited alot to stratagems.


    There RDM fixed in a nutshell ¬.¬

    In other words depending on your PT setup:
    at capped haste situation and where WHM healing isnt asolutly a must have a RDM will benefit a PT more because of Temper as a buff, besides the ability to buff the PTs defense with an new enhanced phalanx II.

    In situations where your magical haste isnt capped and where you need superior healign due to lots of Aoe moves, or Zombie status effects etc. a WHM will come more in handy then a RDM or a SCH

    In situations where your PT is moveing around alot from one mob to the other and where crowd control/or nukeing is demanded occasionally a SCH comes in handy more then RDM or WHM (RNG PTs are a candidate fro this)
    (3)
    Last edited by Damane; 05-21-2013 at 06:50 AM.

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    So shove RDM into the back lines where it can cycle Temper and Haste on a party, no thanks.
    (7)

  6. #16
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    If you want to stand back and cycle buffs go level BRD.
    (5)

  7. #17
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tassidaru View Post
    If you want to stand back and cycle buffs go level BRD.
    if you want to stand on the front go lvl a melee job. if you want a melee/mage hybrid job go lvl BLU.

    RDM is built as a backline job, from the grounds up (it has some frontline capabilitys but they are weak compared to real jobs on the frontline)

    BLU is built as a frontline job, from teh grounds up (it has some backline capabilitys but they are weak compared to real jobs that are on the backline)


    You would need WAY more changes to make RDM even competitiv on the frontline. You can however easier fix the backline flaws of the RDM. I am just trying to help, if the RDM community wants to go this melee route down like the last 5 years so be it (look where it got you). Castrate yourself and neglect your job from ever being very usefull again in any spot of the ally/PT.

    hell even SMN has more uses atm then RDM and we all know how shitty SMN is.
    (4)
    Last edited by Damane; 05-22-2013 at 07:05 AM.

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Damane View Post
    You would need WAY more changes to make RDM even competitiv on the frontline.
    Put RDM on the light DD gear that BLU gets, give RDM a spell, Brave, self cast only with +20% Attack/Accuracy or a trait for Dual Wield that only works while main-handing a sword and off-handing a dagger. RDM melee is instantly fixed.
    (4)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Damane View Post
    Castrate yourself and neglect your job from ever being very usefull again in any spot of the ally/PT.
    If my use in a party is cycling a few buffs while throwing out a couple cures or nukes here and there then I would rather go a different job, I reserve that duty to a SCH, as it is built for it better than RDM is in my opinion as it is in fact a fully mage job with almost no melee qualities. RDM on the other hand should have some front line use, otherwise it becomes a SCH clone with slight alterations in a few features, not the job I care to play.
    (3)

  10. #20
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    I don't get why people want RDM to melee? I mean, it is just another backline job. If anything, I think they need to boost RUN's offensive capabilities more. Now that I think about it they should add Temper to RUN. THat would make more sense.
    (0)

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