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  1. #1
    Player Thorbean's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    51
    Character
    Thorbean
    World
    Phoenix
    Main Class
    MNK Lv 99
    Refresh, Haste, Triumphant Roar, Magic barrier, Saline coat, Occultation, Cocoon, Regeneration, Orcish counterstance (if that floats your boat). half of those have 90 sec or less duration. /RDM is a common sub for survival/longevity too so add in barspells/barstatus/phalanx/stoneskin/icespikes.
    We don't have them all up at once, but the extremely short duration hurts alot more than composured buffs do.
    I don't think 1 more spell every ~10 min is gonna hurt much.

    The last thing we need is:
    "We looked in to adding another spell that enhances the melee capabilities of Red Mage, but felt players would not enoy having another spell to cast. There are no plans for adjustments to the spell "Temper" at this time."
    Like I said, it'd be great if it was added to temper, but I certainly wouldn't complain if it was added in the form of a new haste/attack% spell. I'm simply offering an alternative means of implementation, if they felt adding haste + attack + DA to 1 spell would be too much. They could have changed Raise III to behave like Arise, but they added a new spell for it, so they can do the whole "Look new spells!!!" thing in the patch notes.
    (1)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Thorbean View Post
    Refresh, Haste, Triumphant Roar, Magic barrier, Saline coat, Occultation, Cocoon, Regeneration, Orcish counterstance (if that floats your boat).
    If I had known you wanted to go that way I would have said "Refresh, Regen, Haste, Gain-STR/DEX, Phalanx, Spikes, Temper, Enspell, Stoneskin, Blink, Aquaveil+Barspells". :O

    We don't have them all up at once, but the extremely short duration hurts alot more than composured buffs do.
    You also have a LOT of damage built-in to compensate, which is something we sorely lack between WS and elemental spells we need an entirely different set of gear for. If we're expected to make up for that lack of burst with sustained damage, then we need more melee uptime, and cutting down on time spent rebuffing contributes towards that goal.

    As for the SE quote, that was a cheap way for them to worm out of the logical progression of that statement, which ideally would be "as such, our adjustments will be made to the RDM job itself via job abilities/traits instead of adding such a spell".

    Like I said, it'd be great if it was added to temper, but I certainly wouldn't complain if it was added in the form of a new haste/attack% spell. I'm simply offering an alternative means of implementation, if they felt adding haste + attack + DA to 1 spell would be too much. They could have changed Raise III to behave like Arise, but they added a new spell for it, so they can do the whole "Look new spells!!!" thing in the patch notes.
    Which is fine and I appreciate your (and any) input from people willing to think up stuff for the job over insulting the melee camp or simply ignoring posts related to RDM.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player Thorbean's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    51
    Character
    Thorbean
    World
    Phoenix
    Main Class
    MNK Lv 99
    Quote Originally Posted by Duelle View Post
    If I had known you wanted to go that way I would have said "Refresh, Regen, Haste, Gain-STR/DEX, Phalanx, Spikes, Temper, Enspell, Stoneskin, Blink, Aquaveil+Barspells". :O
    All of those last between 10 and 15 min when composured.
    Having to spend an extra 15 sec prebuffing is not the reason they are behind in the melee department.

    The reason BLU is better at melee is they have:
    1: The gear
    2: Dual Wield 3 + an attack boost without the need of a sub

    RDM has:
    1: very little melee gear
    2: DW3 from sub OR an attack boost from sub.
    (0)

  4. #4
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Thorbean View Post
    All of those last between 10 and 15 min when composured.
    Having to spend an extra 15 sec prebuffing is not the reason they are behind in the melee department.
    Swing timer reset + lost melee uptime + no procs from enspells due to not meleeing + no TP building due to no meleeing are part of the reason we are behind. Our nukes being completely separate from our melee model is also part of that, though that's a discussion for another day.

    Yes, lack of melee gear is also part of it. Lack of dual wield as well (though I've yet to device a way to justify RDM ever getting dual wield).

    Not sure why you're downplaying the spellcast load, though. All I'm saying is that while it would be nice, we do already have a number of things to cast on ourselves, and those should be made easier to set up or upkeep before we want to add any spells. The alternative would be, as mentioned in my previous post, to add something by way of job traits or job abilities to RDM.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Duelle View Post
    Yes, lack of melee gear is also part of it. Lack of dual wield as well (though I've yet to device a way to justify RDM ever getting dual wield).
    I like the idea of mainhanding a sword and offhanding a dagger as a RDM only version of Dual Wield, and its not just because Excalibur/Mandau is the best DW combo either, but because it actually sounds awesome.
    (2)