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  1. #41
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Oh I see, I should play another job rather than asking for my job to be fixed.

    Here we go with the top again, when in the hell did I ask for RDM to be a competitor with the top DDs in the game? Show me where I asked for that once! I want to see it. I have asked for us to fit in with lighter DDs better, not surpass them, but come close enough that our DD power is not seen as a waste of time or space, so we can actually use that side of the job. I really hate when people put words in my posts, and you just did, as I said, not asking for top, or near top, I just want to be less shit.

    Even if you give RDM access to the same gear as BLU, BLU would be stronger because of those spells and traits, BLU has buff spells for offence as well as powerful enfeebling type spells as well as types of spells RDM has no access to natively at all, like quick stuns, or a cure with Attack bonus on it.

    I have, I also used sheets to determine the effect this would have on the jobs damage, and it would still be weaker than many other jobs, as I said before, I aim to be in a 3rd place position of Hybrid jobs, above mage jobs and below real Light DDs and Heavy DDs, where we belong, but are not at currently, we are to far behind right now, this gear would put us where we should be at, a slight bonus from a unique DW trait or Brave would go a long way as well.

    Boom, your normal statement that makes no sense because by doing that you do nothing but again, make us a slightly altered SCH, a worthless copy of another job. I explained this earlier this thread I think if you care to go read it, SCH has almost everything better in a full mage department than RDM does and if you enhance RDM to be the same you are doing nothing but making it a copy with some slight alterations. Out magic is fine besides needing some new unique spells in the places where we specialize, our melee has fallen behind, what sets RDM apart from any other job, we are the only mage with access to both sides of magic while having a melee side as well, flaw is that we fail to melee well enough to matter. Fix the melee part and we have a unique ability, ignore it and work on magic and we become nothing but an alternate SCH.
    In other words you want to remain RDM in the same place it is: useless. I allready described 2 pages ago how to fix rdm on the backline. Your suggestions makeing RDM be Light DD wont help the job at all, because we all know how many Light DDs get invited into stuff that requires an ally to kill... The only Light DD job that makes it into allys is THF, and thats not because of its DD capability.
    (2)

  2. #42
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Damane View Post
    In other words you want to remain RDM in the same place it is: useless.
    As opposed to returning us to being cure/buff-bitch? Not much of an improvement.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #43
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Red Mage is almost viable as a back-line job for alliance fights against stuff like Delve NMs. A few additions to Red Mage's enfeebling magic, enhancing magic, or both would push the job over the edge and make it a really worthwhile addition for those fights.

    Red Mage can melee stuff in Dynamis/SalvageI-II/etc. just fine already, although it's never really the best choice. A few additions to Red Mage's melee abilities would make it perform better while engaged in places full of fodder monsters where a full-time back-line mage isn't even needed by small groups.

    I don't see the reason that only one aspect or the other has to be improved.

    Efficiently murdering stuff that second-string melee can effectively murder isn't as relevant as it was during the "farm Relic/Empyrean/Mythic materials" before Delve came out, but it's still extremely relevant compared to times before Dynamis and Salvage were farmed. Being able to help murder weak stuff more effectively wouldn't be a terrible selling point for a mage...as long as the mage itself has some use.
    (0)

  4. #44
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Damane View Post
    BLU has to sacrifice alot of its spellslots to get the traits it needs and to set the SJ it needs to come close to them, mostly by sacrificing alot of their self cure/debuff/buff capabilitys.
    Do you even play Blue mage? I mean really sit down, study it, solo shit, test it out? because at 99 i can set Auto refresh, Double Atk Atk bonus acc bonus DW 3 and skillchain bonus.. and with all that i have a ~cure 4, stun, low and high mp cost phydmg spells (including spells for self chain darkness, light and fragmentation) haste, AOE erase, refresh, and magical damage spells. add say /sch to that and im a powerful dd in "most" situations, and have very potent cures, or say i /war drop the DA and Atk bonus, allowing me to set magic dmg stoneskin, phalanx, regen, AOE sleep, Occulation. and my survivability raised dramatically. The think is most blue spells aren't really worth getting..only about 1/3 -1/2 of the total spell list is worth the effort. and now with good spells also setting good traits...i hope you get the idea. Blue mage's one major issue Blue magic attack, but i'm not going to try to explain it to you. Hopefully you will actually go do research before you make assumptions again.
    (4)

  5. #45
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Tassidaru View Post
    ...add say /sch to that and im a powerful dd in "most" situations, and have very potent cures, or say i /war drop the DA...
    Compared to the archetypal Blue Mage/Warrior that Damane was probably referring to, who has dedicated a huge chunk of his or her spell list to both Dual Wield III and Triple Attack, your melee damage is lower. Significantly lower? Not in the case of Warrior sub, but still enough of a difference that just using a different utility melee job might be superior.

    Not that this is even relevant to the off-topic topic.
    (1)

  6. #46
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Guys their trolling you. I expect a post about them any moment now on the azure underwear media forum.

    OF's been slow so they decided to stir up some sh!t for giggles. Every argument they made was made back in 2005 and refuted back then. Nothing is new.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #47
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by saevel View Post
    Guys their trolling you. I expect a post about them any moment now on the azure underwear media forum.

    OF's been slow so they decided to stir up some sh!t for giggles. Every argument they made was made back in 2005 and refuted back then. Nothing is new.
    Have to admit, the arguments will continue until a finite resolution is reached (or all involved quit the game). Just the way things are.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #48
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    How about this...for once not a comparison blu vs rdm... another hybrid job. Just recently i was on cor for skirmish...and broke 7k wildfire in Rala waterways U. Thats the NM skirmish area. The rolls active were Tac. and Hunters. so no added mab. so... Cor Wildfire SoA skirmish 7k, RDM CDC abby ~2k. something is wrong.
    (0)

  9. #49
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tassidaru View Post
    How about this...for once not a comparison blu vs rdm... another hybrid job. Just recently i was on cor for skirmish...and broke 7k wildfire in Rala waterways U. Thats the NM skirmish area. The rolls active were Tac. and Hunters. so no added mab. so... Cor Wildfire SoA skirmish 7k, RDM CDC abby ~2k. something is wrong.
    Not to be mean or anything, but, I agree, something is wrong if a RDM is only hitting 2k or under with CDC in Abyssea... my RDM uses mostly easy to pick up gear for CDC and I hit 3.5k average with 5k spikes here and there...

    In either case, I get what you are saying and I agree, just wanted to make that remark real quick.
    (0)

  10. #50
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Just in case some people thought i was just making up the wildfire damage in my last post, here a pic from my last set of skirmish runs. first section is from Rala Waterways U on a NM, the other is from Cirda Caverns U on a NQ.
    (0)

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