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  1. #61
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Karbuncle View Post
    Avatars are still so pathetic I can out dmg them as SMN/WHM Meleeing with a staff...
    Even with delve staff and ammo? I haven't bothered to get them yet since I almost exclusively only ever use SMN for WoE.
    (1)

  2. #62
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Their white damage is still garbage grade garbage with Delve Ammo, but their BPs get a sizeable bonus in damage output. So I'd probably start to lag behind in damage ever so slightly, unless i subbed a DD sub.

    but yah, the 45 sec BP timer really sh*ts over our DPS potential.
    (3)

  3. #63
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Quote Originally Posted by Karbuncle View Post
    but yah, the 45 sec BP timer really sh*ts over our DPS potential.
    Yup, as I mentioned earlier, we would be down to 12 seconds if we could get 80% delay reduction, the same as melees. (16 secs including readying time)
    (3)

  4. #64
    Player Herby's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    why are you counting the readying time? The recast timer starts at the beginning of the readying time. It would be 12 seconds, period.

    But i'm with you although i'd be fine with a -40 BP delay cap (20 seconds recast).

    It has to be adjusted since everything in the game got faster(overabundance of haste/fastcast gear for every job, buffs), except SMN which is stuck with their delay cap from 10 years ago.
    (3)

  5. #65
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    Yup, as I mentioned earlier, we would be down to 12 seconds if we could get 80% delay reduction, the same as melees. (16 secs including readying time)
    We don't even NEED an 80% cap... And I highly doubt we'd ever get THAT... Cause basically our BP are supposed to be the same as their WSs... right?
    Even just a 50% cap... We'd be a viable decent DD job... especially with the boost from the new ammo and the potential grip... (+70 to each stat? seems likely)

    But I think we all agree on one thing: the current cap is redic and needs to be increased.
    (1)

  6. #66
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by FaeQueenCory View Post
    We don't even NEED an 80% cap...
    Correct, we don't. But, think about it if we did. Sure you could use your strongest BPs Back-to-back for a load of damage over a 5 min period, or you could use every buff from every avatar at the start of a fight; but then you'd be out of MP, and out of the game until ele siphon/sublimation/convert were back up, or you'd healed up enough again.

    Or, you could find your own balance of buffing, DDing, refresh/idle gear, HMP gear, Ele siphon gear, maybe even HP gear to use just for sublimation, or convert.

    We're already severely limited by MP as to what we can do. there's no reason to limit us by timers as well.
    (4)

  7. #67
    Player Herby's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    Nothing to add. Babekeke sums it up perfectly.
    (0)

  8. #68
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    Correct, we don't. But, think about it if we did. Sure you could use your strongest BPs Back-to-back for a load of damage over a 5 min period, or you could use every buff from every avatar at the start of a fight; but then you'd be out of MP, and out of the game until ele siphon/sublimation/convert were back up, or you'd healed up enough again.

    Or, you could find your own balance of buffing, DDing, refresh/idle gear, HMP gear, Ele siphon gear, maybe even HP gear to use just for sublimation, or convert.

    We're already severely limited by MP as to what we can do. there's no reason to limit us by timers as well.
    agreed, the whole point of SMN according to SE is about "MP management", it should be solely up to us how we manage it without being restricted by timers
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  9. #69
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    why not just have each BP, on it own timer? dont really see how it would be broken if i used predator claw,Wind Blade,Aero IV, etc without it all being on the same timer. any mage like blu,rdm,blm can spam all spells freely without worrying about that so why cant smn?>< these timers are hurting us lot
    (0)

  10. #70
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    I'm not sure putting them all on independent timers is the way to go. It would just be too much offensive power to be able to use it all the time, especially given that we could essentially nuke with no fear of death, thanks to our (mostly) hate free mechanic. Limiting back-to-back BPs to our upcoming, new SP move is just fine.

    On the other hand, 45 seconds is just too long in today's max haste based game. Thirty seconds would be a much more reasonable number, and far more in line with things like Fast Cast. It would also boost both our offensive might and support potential. They wouldn't even need to add any more gear or anything - there's already plenty to choose from in game that would allow us to reach -30 BP Delay.
    (0)

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