Their white damage is still garbage grade garbage with Delve Ammo, but their BPs get a sizeable bonus in damage output. So I'd probably start to lag behind in damage ever so slightly, unless i subbed a DD sub.
but yah, the 45 sec BP timer really sh*ts over our DPS potential.
why are you counting the readying time? The recast timer starts at the beginning of the readying time. It would be 12 seconds, period.
But i'm with you although i'd be fine with a -40 BP delay cap (20 seconds recast).
It has to be adjusted since everything in the game got faster(overabundance of haste/fastcast gear for every job, buffs), except SMN which is stuck with their delay cap from 10 years ago.
We don't even NEED an 80% cap... And I highly doubt we'd ever get THAT... Cause basically our BP are supposed to be the same as their WSs... right?
Even just a 50% cap... We'd be a viable decent DD job... especially with the boost from the new ammo and the potential grip... (+70 to each stat? seems likely)
But I think we all agree on one thing: the current cap is redic and needs to be increased.
Correct, we don't. But, think about it if we did. Sure you could use your strongest BPs Back-to-back for a load of damage over a 5 min period, or you could use every buff from every avatar at the start of a fight; but then you'd be out of MP, and out of the game until ele siphon/sublimation/convert were back up, or you'd healed up enough again.
Or, you could find your own balance of buffing, DDing, refresh/idle gear, HMP gear, Ele siphon gear, maybe even HP gear to use just for sublimation, or convert.
We're already severely limited by MP as to what we can do. there's no reason to limit us by timers as well.
Nothing to add. Babekeke sums it up perfectly.
why not just have each BP, on it own timer? dont really see how it would be broken if i used predator claw,Wind Blade,Aero IV, etc without it all being on the same timer. any mage like blu,rdm,blm can spam all spells freely without worrying about that so why cant smn?>< these timers are hurting us lot
I'm not sure putting them all on independent timers is the way to go. It would just be too much offensive power to be able to use it all the time, especially given that we could essentially nuke with no fear of death, thanks to our (mostly) hate free mechanic. Limiting back-to-back BPs to our upcoming, new SP move is just fine.
On the other hand, 45 seconds is just too long in today's max haste based game. Thirty seconds would be a much more reasonable number, and far more in line with things like Fast Cast. It would also boost both our offensive might and support potential. They wouldn't even need to add any more gear or anything - there's already plenty to choose from in game that would allow us to reach -30 BP Delay.
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