
Originally Posted by
Darwyn
Overall I believe the devs are looking not so much to balance the jobs with one another but rather create a need for them. Similar to the job systems in FPS like Battlefield where medics heal and revive, engineers fix equipment.. ect. However, personally I think that they are going about it all wrong. Instead of making Job specific quests/missions they should focus on how each job fits in a party situation. EX. WHM are expected to heal, BLM are expected to weaken/slow and bomb, Warriors are expected to deal damage etc. I think SMN should fit in this party role as a little bit of everything depending on the Avatar. Essentially when I think Summons I think FF7, think phoenix down, Knights of the round, bahamut(sic).