so why can't the equipment just be "Player + Pet"
so why can't the equipment just be "Player + Pet"
I would settle for feeling like I had anything to work towards on Summoner.
*edit: Also, why is it near impossible to tell if some summoner pieces are better than others. Why do most pieces not just say: Avatar m. acc +5 so you can actually compare pieces. How the heck am I supposed to know which piece is actually an upgrade? I'm really just guessing for some pieces right now...
Last edited by Thundarian; 05-21-2013 at 10:21 AM.
Nice to hear the "grips" will provide enhances similar to Alternator. However, the mere fact that we get "Grips" in the plural while Puppetmaster only need 1 item is concerning.
Summoners already require a large amount of gear, to swap between various needs to do our job (between bp min, magic attk max, physical attk max) that I feel that unless the multiple grips combined provide an enhancement so great that it is un"balanced" to put into 1 item, splitting an alternator-like enhancements into multiple grips is not the solution. We should only need 1 grip if what we are getting is essentially alternator for summoners.
Don't really care if there are multiple grips, unless they all are identical except having different elemental/avatar affinities. It'd be fine if there was a "physical strength" grip and a "magical strength" grip and a "don't die in 10 seconds" grip.
1 grip:
BP timer-15;
Summoning Magic skill +50;
perp cost -5;
avatar: MAB+50;
att+50;
acc+50;
eva+50;
damage taken -20%;
all stats +70;
And I shan't stand for ANYTHING less![]()
If it's gonna do that, with no alternatives for summoner, why make it an item? Just bake it into the job natively as you reach lv99.
You make an item so people spend a day, a week, a month, a year grinding for it. That's the purpose of an MMO. Just handing it out is antithetical to the game, and people likely won't appreciate it.
Besides, asking for new job abilities which may possibly provide those buffs should be kept separate in a discussion about summoner gear.
And why into 1 item? As I mentioned previously, Puppetmasters get a huge amount of bonuses on 1 single item and implored the dev team to consider putting the bonuses all into one grip and NOT split them up for the sake of splitting them up. Thanfully, the dev team has already confirmed the grips won't be avatar based
Splitting up the buffs into multiple groups makes sense if the buffs together combined are so overwhelmingly OP they have to be in 2 items so we have to pick and choose which one we want to use at that time. Otherwise, it will be another slap to the face of summoners having to carry around and spend plasm, gil, time getting more than 1 grip for buffs Puppetmasters are getting in 1 animator.
I think asking for a bit of fairness with regards to summoner is long overdue. We keep getting shafted for updates, and they've even admitted our long promised avatars as bottom of the barrel in terms of priority.
Last edited by Dekusuta; 06-02-2013 at 10:43 AM.
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