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  1. #41
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    so why can't the equipment just be "Player + Pet"
    (13)

  2. #42
    Player Herby's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    Unlike artifact, relic, and AF3 type gear, Delve equipment does not have special job and ability enhancements.

    As mentioned previously, however, we understand that there is currently a lack of pet enhancement stats on the Delve gear and we will be making adjustments to add these.
    Hopefully it will be a substantial stat increase for my beloved pets
    (0)

  3. #43
    Player Thundarian's Avatar
    Join Date
    Mar 2013
    Posts
    25
    Character
    Thundarian
    World
    Siren
    Main Class
    SMN Lv 99
    I would settle for feeling like I had anything to work towards on Summoner.

    *edit: Also, why is it near impossible to tell if some summoner pieces are better than others. Why do most pieces not just say: Avatar m. acc +5 so you can actually compare pieces. How the heck am I supposed to know which piece is actually an upgrade? I'm really just guessing for some pieces right now...
    (5)
    Last edited by Thundarian; 05-21-2013 at 10:21 AM.

  4. #44
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Okipuit View Post
    Unlike artifact, relic, and AF3 type gear, Delve equipment does not have special job and ability enhancements.

    As mentioned previously, however, we understand that there is currently a lack of pet enhancement stats on the Delve gear and we will be making adjustments to add these.
    Some news is better than no news! Thanks for the info Okipuit! Hopefully, some perp. cost - will be in there. Pieces without that tend to fall into the macro piece category and while I love my AF3, I think it's time for a palette swap.
    (0)

  5. #45
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To give you all a better idea of what we have planned for the grips we announced for summoner, you can think along the lines of what the newly added Alternator does for puppetmaster’s automaton. Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!
    Nice to hear the "grips" will provide enhances similar to Alternator. However, the mere fact that we get "Grips" in the plural while Puppetmaster only need 1 item is concerning.

    Summoners already require a large amount of gear, to swap between various needs to do our job (between bp min, magic attk max, physical attk max) that I feel that unless the multiple grips combined provide an enhancement so great that it is un"balanced" to put into 1 item, splitting an alternator-like enhancements into multiple grips is not the solution. We should only need 1 grip if what we are getting is essentially alternator for summoners.
    (0)

  6. #46
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Don't really care if there are multiple grips, unless they all are identical except having different elemental/avatar affinities. It'd be fine if there was a "physical strength" grip and a "magical strength" grip and a "don't die in 10 seconds" grip.
    (1)

  7. #47
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    1 grip:
    BP timer-15;
    Summoning Magic skill +50;
    perp cost -5;
    avatar: MAB+50;
    att+50;
    acc+50;
    eva+50;
    damage taken -20%;
    all stats +70;

    And I shan't stand for ANYTHING less
    (5)

  8. #48
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    If it's gonna do that, with no alternatives for summoner, why make it an item? Just bake it into the job natively as you reach lv99.
    (1)

  9. #49
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    If it's gonna do that, with no alternatives for summoner, why make it an item? Just bake it into the job natively as you reach lv99.
    You make an item so people spend a day, a week, a month, a year grinding for it. That's the purpose of an MMO. Just handing it out is antithetical to the game, and people likely won't appreciate it.

    Besides, asking for new job abilities which may possibly provide those buffs should be kept separate in a discussion about summoner gear.

    And why into 1 item? As I mentioned previously, Puppetmasters get a huge amount of bonuses on 1 single item and implored the dev team to consider putting the bonuses all into one grip and NOT split them up for the sake of splitting them up. Thanfully, the dev team has already confirmed the grips won't be avatar based

    Splitting up the buffs into multiple groups makes sense if the buffs together combined are so overwhelmingly OP they have to be in 2 items so we have to pick and choose which one we want to use at that time. Otherwise, it will be another slap to the face of summoners having to carry around and spend plasm, gil, time getting more than 1 grip for buffs Puppetmasters are getting in 1 animator.

    I think asking for a bit of fairness with regards to summoner is long overdue. We keep getting shafted for updates, and they've even admitted our long promised avatars as bottom of the barrel in terms of priority.
    (0)
    Last edited by Dekusuta; 06-02-2013 at 10:43 AM.

  10. #50
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Mirage View Post
    If it's gonna do that, with no alternatives for summoner, why make it an item? Just bake it into the job natively as you reach lv99.
    Because that way, every bandwaggon SMN would be good, without having to put in any thought/effort to do well. Just like all the perle BST in dynamis.
    (1)

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