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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by OmnysValefor View Post
    Nobody is requiring rdm to melee.
    Its job requirements as a jack of all trades requires it to be able to do everything to an acceptable standard while not going beyond those who are designed with the specific capabilities to melee awesomely, for instance, we are not meant to beat a WAR, DRK, or SAM, however we can come close to a BLU, THF, or NIN, and still be within our job description, we will not be top of the DD charts. The thing that is harder to balance about melee is the fact that unlike healing, where we are 3rd (WHM>SCH>RDM>PLD) or nuking where we are 3rd (BLM>SCH>RDM>DRK) melees have a much longer list of jobs, and in the end, all jobs can truly melee to some extent, so the question becomes where does one draw the line for RDM? In truth, even if you gave RDM the light DD sets I ask for all the time it would boost RDM's damage by enough to put it closer to the light DDs but it would not surpass them, most of them either have better WSs or better traits/abilities which let them surpass us either way you go about it, but it gets us closer, as a jack of all trades, that is our goal, to be following behind others enough to be of use but not enough to be stronger than them.
    (5)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Delve's re-introduction of single enemy fights that include more than two people and often last longer than five minutes makes Vana'diel ripe for some new enfeebling magic. So, I pessimistically prognosticate that no new Enfeebling magic will be added and Red Mage will receive a third tier of en-spells that are ideal while somehow one-half wielding.

    The first guy who really enjoys getting hit by AoEs and figures out how to break his weapon in half over a rock; he'll make out like a bandit!

    Red Mage is already the best guy from the mage pile at the lion's share of what every guy from the utility melee pile normally do really well. Those things generally consist of soloing content like Dynamis or Salvage I, though. The loftiest dream of any man with a one-handed weapon at present is probably to auto-engage a Supernal Chapuli and go AFK.

    If some bro really wants to equip the Athos set, though, that would take all of five minutes to change and wouldn't even change game balance enough to require examination. Why not do it if it'll make somebody happy?
    (2)

  3. #3
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Demon6324236 View Post
    In truth, even if you gave RDM the light DD sets I ask for all the time it would boost RDM's damage by enough to put it closer to the light DDs but it would not surpass them, most of them either have better WSs or better traits/abilities which let them surpass us either way you go about it, but it gets us closer, as a jack of all trades, that is our goal, to be following behind others enough to be of use but not enough to be stronger than them.
    I'll agree with this.

    In concurrence to this, most of the stuff I mentioned in my post falls under quality of life, aside from my asking for more access to melee gear. The only real "major change" would be the stuff about merits, but I am of the opinion that merits in general (applicable to all jobs) are at best lackluster and at worst downright horrible.
    (3)
    Last edited by Duelle; 05-12-2013 at 05:57 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm not really sure how RDMs can still be upset with our current status. It's probably better than it's ever been.
    • Enfeebles work? Check. (Abyssea sucked!)
    • Good Weapons? Check. (2 weapons for Dual Wield, possible R/M/E adjustments)
    • 10% Haste Belt? Check. (You can make a TP set that works. We also have a lot of accuracy choices on top of the accuracy on our weapons)
    • MAB? Check! (SOOOO MUCH!)
    • Access to every lvl 2 SC property? Check!

    You can enfeeble, take a hit, open or close a SC, MB, Heal, or Solo. RDM has use either front line or back line, so you should think about where you will be most effective. So long as mobs don't become immune to enfeebles again, then RDM should have use in an alliance against terrible things ( F U Exuviation ). The caveat being that you can land it.

    The Elemental magic adjustment is right around the corner and I suspect we will benefit from it immensely. The real reason for RDM to be up close and personal with a mob is because you can open or close any lvl 2 property WS into Dark or Light because you have access to all of them. You can then MB for hopefully even greater justice with those adjustments to nuking.

    Generic arguments for why SCing isn't efficient are wasted on RDM because they aren't actual DDs. You can afford to hold TP so that you can create SCs for yourself and other nukers. Easiest way to land a hard enfeeble, MB it.

    You should always strive to do the best DPS that you can, but you should never forget that there are things you can do that are better than just straight DPS. Especially if you respect actual DDs and open for them. They do a lot more damage than you do, and they always will.

    So why not make their WSs occasionally deal double damage and your nukes and enfeebles land harder?

    And if there is no good place for you to be up front, why not sit back and do the most good at a range that doesn't really stop you from being useful?
    (3)
    I'm a RequieSCAT-MAN!