Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,269
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Which itself is testimony to their design philosophy. What was the first thing that happened when Tanaka took over a second time? Adjusted mob levels and placement across all zones.
    This was done purely because there were not enough high level enemies of different kinds in the new areas. WoW's areas were huge and they never had "trial of the magians" so they never needed to do something like this. You can't always predict what you're going to need to do 10 years down the road- they've only changed these things because they had to, not because they wanted to mess with us.
    (1)

  2. #12
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Alhanelem View Post
    This was done purely because there were not enough high level enemies of different kinds in the new areas.
    There were plenty of high level enemies in Abyssea, which at the time was "new areas". The two cats that farmed stuff in Dargruf Wadi were not asking for mobs that conned T-IT to lv99s.

    WoW's areas were huge and they never had "trial of the magians" so they never needed to do something like this. You can't always predict what you're going to need to do 10 years down the road- they've only changed these things because they had to, not because they wanted to mess with us.
    Prior to Tanaka's return, mob /check was adjusted so that more mobs conned EP/DC to help lv95-99 players with their trials, so that was not it.

    Anyway, you missed my point. WoW's old content was left alone or adjusted to facilitate low-manning without messing with mob levels or "revamping" it for the sake of revamping (much less attempt to sell it as new content). They simply don't do it unless it is story-relevant for that expansion (hence why Naxxrammas, Zul'Gurub and Zul'Aman stand as the only dungeons that were repurposed).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,269
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There were plenty of high level enemies in Abyssea, which at the time was "new areas". The two cats that farmed stuff in Dargruf Wadi were not asking for mobs that conned T-IT to lv99s.
    No, there were not enoguh different types for trials at the time, plus there's no weather in abyssea, so you wouldn't be able to do weather trials there. The mobs in DW do not con IT to 99, not even the new expansion mobs do.

    Prior to Tanaka's return, mob /check was adjusted so that more mobs conned EP/DC to help lv95-99 players with their trials, so that was not it.
    Uhm... no, check was not adjusted, ever. they didn't change anything, they simply left the cutoff where it was despite the level cap increasing. The other purposes of placing higher level enemies was to 1) renew areas that are nearly never visited anymore (though that didn't work very well0 and 2) make high level monsters available outside of the expansion areas so it wasn't an absolute requirement to buy WotG to reach level 99, unlike WoW which actually bases the level cap on installed expansions.
    (1)
    Last edited by Alhanelem; 05-07-2013 at 11:16 PM.

  4. #14
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Alhanelem View Post
    No, there were not enoguh different types for trials at the time, plus there's no weather in abyssea, so you wouldn't be able to do weather trials there. The mobs in DW do not con IT to 99, not even the new expansion mobs do.
    This I said more to make a point. Which once again flew over your head. They adjusted things that did not need adjusting. While stuff that needed adjusting (jobs, stuff like Ochain/Aegis being an on/off switch for PLD viability, Almace being the same for RDM, procs still favoring some jobs over others) was left by the wayside.

    Uhm... no, check was not adjusted, ever. they didn't change anything, they simply left the cutoff where it was despite the level cap increasing.
    False. They changed the parameters for /check so that a wider level range of mobs would con EP/DC to deal with the problem of not having exp-worthy mobs to complete trials with. That part was still when Yoshida was with us.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

Page 2 of 2 FirstFirst 1 2