Hello everyone! I've actually just come to discuss/ask the reasoning behind designing an expansion entirely for level 99 Players, with a "Treasure Casket" System that spits out items that are so worthless a level 1 player would toss them? I mean, Lets go over some of the things I've seen in Soul Pyre.
Arrowwood Log.
Fruit Seeds.
Grain Seeds.
Moko Grass.
I can buy some of this stuff from an NPC for about 20 gil. And most of it sells back to the NPC for 1-20. These rewards are unusual. Its an Expansion marketed to level 99 Players, and their consolation prize for Pyres is something i could get from Caskets in North gustaberg.
Was there any particular reasoning for this? I understand the 50-51 Bayld, as its a new system, you probably had in mind a balance between reives and this so Reives were more effective, of course.
I'm not asking that each Pyre have Midrium Ingots and Cursed Breastplate -1's, But the current pool i've come across is, just terrible... Most of these items new players would probably toss without thinking twice about it.
I'd also like to bring up that apparently only 6 Pyre can be up at any given time, and they seem to have a "Respawn" timer, Similar to How Abyssea Chests were... I ask if you re-evaluate the maximum Soul Pyre per zone, Maybe double it? As it stands, if a zone has more than 2 people actively farming it, It becomes nearly impossible to find more than 1 an hour... If this was intentional, carry on.
Anyway, Summary of all this is, Whats the deal with the "Rewards" from Soul Pyre? I won't go into Helm although I do enjoy seeing an Arrowwood Log and Sulfur fall into my inventory in a zone where the lowest level enemy is 101.