I posted this in the main topic but it seems everything has gotten out of hand and it has become a yell fest of anger. So I will start a new topic here :


Here is a suggestion that would compliment SE's idea and the player satisfaction for the R/M/E issue.

Make it where the R/M/E weapon can be transmigrated into a player stat/skill. If the weapon is either a 99 or 99 afterglow weapon, you would have 2 additional trials accordingly :

1) 99 weapon - complete said trial (maybe make it where you kill a string of different NMs, let's say 5-10, ranging from Fafnir to Genbu to normal Dynamis Lord etc) and once the trial is complete, you would be able to "absorb the weapon's properties" into your character which would reflect on any weapon you have. (i.e. Mandau - player absorbs the traits of the weapon's +35 attack, triple dmg 13% proc rate, unique WS, add effect poison, and WS's aftermath when used and these stats become part of your character permanently)

2) Same as above but you would get the afterglow as a permanent trait as well

This way the weapons become extremely valuable still by carrying over into your character and getting new weapons will greater benefit the player than just someone who only has the base new weapon, which would please R/M/E holders and SE's direction of having players do the new content for the better weapons.

Also, please make Umbral Marrow a bit more accessible >.> Needs more sources than just Arch Dynamis Lord (increase the number of marrows ADL drops from 1 to guaranteed 2 up to 3 and have all Arch Bosses capable of dropping the item along with normal DL being able to drop at a 10% drop rate). Along with the Mythic 99 item, make it drop from the Tier 4 VNMs (at a lower rate) along with Pandemonium Warden.

Any other suggestions would be nice to hear as well.