Results 1 to 10 of 29

Hybrid View

  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Cljader1 View Post
    People want liement ward changed because its to short, the chat log is already cluttered with battle data, digging through that to see what a multi element caster is casting is problematic.
    Chat Filters.

    Quote Originally Posted by Cljader1 View Post
    Liement ward only last 8 seconds and not 10, and when you see the casting or tp animation from the mob it takes 3-5 seconds just to cycle through macros just to get it off,
    You need to make the macro more accessible then. It's not Liement Ward's fault that you can't hit your macro immediately.

    Quote Originally Posted by Cljader1 View Post
    unless you are strictly camping your liement ward macro. This is a tank job, and you have to constantly apply and reapply buffs, theres no time to sit and babysit a liement ward.
    Aside from on a dispelga mob, this is not a big hinderance. Runes overwrite each other and only take a second to use, so you just re-apply them on an ad-hoc basis, or if you're riding Lunge timer, be sure to have 1 of the other wards up before you Lunge, then you spend 20 secs gradually re-applying them. They wear off after 5 mins, and lunge is only 3 mins so there's no other need to reapply them unless you have a pt of magic users that would really benefit from Gambit.

    Stoneskin is a waste of MP if fighting something in a party as you'll be getting cureskin anyway usually. Aquaveil is about the only thing that you'll be casting that will get in the way of using liement efficiently, unless /NIN and casting utsu: ichi.

    Quote Originally Posted by Cljader1 View Post
    Not to mention it wipes the other two wards, there alot not to like about the way they implemented it.
    The other 2 wards can now be full-timed and some. 1 min of overlap on their timers in any 5 min period so you can easily time Liement during the overlap period so you have the next ward ready to use immediately.
    (1)

  2. #2
    Player Nightfox's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Nightfox
    World
    Cerberus
    Main Class
    RUN Lv 99
    Kojo
    We have an Inquartata trait. I'd also raise Foil duration to 1 minute, readjust Liement to a 45 sec duration, and add a Reprisal-type spell for parrying, I was using the name "Riposte" but the effect is more important than the name. We also need to be able to take a physical hit, maybe some Resist Physical Damage traits or something. I'm not suggesting this because I want RUN to be broken, I suggest it because I want RUN to be able to tank.

    Lastly, after Monday's adjustments, I think the Rune resistances need to be raise more, if I couldn't negate a lv 47 NM's Enwater damage, with 3 Runes and a Bar-spell, I doubt I could take an HNM's nukes.

    Incortata and Inquartata are two different methods of fencing I believe, I'm not very knowledgeable in fencing though so I could be wrong. As for foil, I personally would not mind it being a 1 min duration, but I also think it would be too powerful, you could potentially keep the spell up at all times given the MP. A reprisal type spell for parrying as you suggested sounds like a pretty solid idea to me. The physical tanking of RUN is indeed horrible, thats why I aimed some of my suggestions to physical damage reduction and parrying through abilities. I wouldn't mind a job trait with straight physical damage reduction, but I don't think it will happen probably. I'll talk about my experience with the liement ability below.


    Babekeke
    I really don't understand what everyone's problem is with Liement duration. Mobs generally cast on a 20 second rotation, so there's no need to have it any longer than that for casting mobs. For TP moves, if you use it under 25% the TP moves will be flowing nice and fast anyway.

    Either way, Liement is better being used once you know that a spell is coming for you. In this case, the only thing stopping you using Liement before it hits is that you're already casting something. In which case, save it for the next spell.

    The only reason to have a longer duration on Liement is because people want easy mode. They can't be bothered to be poised ready to hit the macro as soon as they see a spell incoming.

    I'll talk about my liement experience below.


    Tsukino_Kaji
    These will be merits.
    These wont exist.
    We all know Barlight and Bardark are overdue, if they are made as merits, that will be fine. It would make more sense to implement them as spells learned right after Barthunder. I personally don't see why they were not made spells from the beginning, it's just light and dark elements. WHM should get -ra versions of these bar spells as well.




    The liement adjustment for RUN was pretty good overall in my opinion. We got reduced recast but short duration in return, personally I don't mind it. It keeps you on your toes and you have to use it tactically to prevent it from being wasted. However, tanking a few magic mobs with a party or friends I've noticed that it can also be a bad thing. There were multiple times when the enemy was casting a spell towards me and I would activate liement only for the spell to be stunned by a teammate, thus rendering the ability useless. This is no ones fault and I'm glad they stunned the spell like they should, but with a longer duration, there would be a possibility that the ability would not be wasted. To me, there is no real right or wrong to liement the way it is now. Shorter duration for more awareness, or more duration for more leeway, they both have their pros and cons.
    (0)