Kojo
We have an Inquartata trait. I'd also raise Foil duration to 1 minute, readjust Liement to a 45 sec duration, and add a Reprisal-type spell for parrying, I was using the name "Riposte" but the effect is more important than the name. We also need to be able to take a physical hit, maybe some Resist Physical Damage traits or something. I'm not suggesting this because I want RUN to be broken, I suggest it because I want RUN to be able to tank.
Lastly, after Monday's adjustments, I think the Rune resistances need to be raise more, if I couldn't negate a lv 47 NM's Enwater damage, with 3 Runes and a Bar-spell, I doubt I could take an HNM's nukes.
Incortata and Inquartata are two different methods of fencing I believe, I'm not very knowledgeable in fencing though so I could be wrong. As for foil, I personally would not mind it being a 1 min duration, but I also think it would be too powerful, you could potentially keep the spell up at all times given the MP. A reprisal type spell for parrying as you suggested sounds like a pretty solid idea to me. The physical tanking of RUN is indeed horrible, thats why I aimed some of my suggestions to physical damage reduction and parrying through abilities. I wouldn't mind a job trait with straight physical damage reduction, but I don't think it will happen probably. I'll talk about my experience with the liement ability below.
Babekeke
I really don't understand what everyone's problem is with Liement duration. Mobs generally cast on a 20 second rotation, so there's no need to have it any longer than that for casting mobs. For TP moves, if you use it under 25% the TP moves will be flowing nice and fast anyway.
Either way, Liement is better being used once you know that a spell is coming for you. In this case, the only thing stopping you using Liement before it hits is that you're already casting something. In which case, save it for the next spell.
The only reason to have a longer duration on Liement is because people want easy mode. They can't be bothered to be poised ready to hit the macro as soon as they see a spell incoming.
I'll talk about my liement experience below.
Tsukino_Kaji
These will be merits.We all know Barlight and Bardark are overdue, if they are made as merits, that will be fine. It would make more sense to implement them as spells learned right after Barthunder. I personally don't see why they were not made spells from the beginning, it's just light and dark elements. WHM should get -ra versions of these bar spells as well.These wont exist.
The liement adjustment for RUN was pretty good overall in my opinion. We got reduced recast but short duration in return, personally I don't mind it. It keeps you on your toes and you have to use it tactically to prevent it from being wasted. However, tanking a few magic mobs with a party or friends I've noticed that it can also be a bad thing. There were multiple times when the enemy was casting a spell towards me and I would activate liement only for the spell to be stunned by a teammate, thus rendering the ability useless. This is no ones fault and I'm glad they stunned the spell like they should, but with a longer duration, there would be a possibility that the ability would not be wasted. To me, there is no real right or wrong to liement the way it is now. Shorter duration for more awareness, or more duration for more leeway, they both have their pros and cons.

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