Well, GEO and RUN don't have their "Mythic-esque" weapons yet.
Well, GEO and RUN don't have their "Mythic-esque" weapons yet.
Maybe this is the issue.
A lot of times we ask questions and the devs, through the community managers, do not explain us why. They just give us very simple and concise replies which often become even more ambiguous because of the english translation.
Can't you guys imitate what Yoshi-P is doing a bit more?
When there's a choice which is generating a lot of lack of consense, could you please explain us WHY?
I mean, maybe there is an explanation which makes perfect sense and we didn't think of it.
Atm it seems just one of the many nonsensical things, and I can't see any good reason to avoid this change other than:
1) Things have always been like that and we don't want to change for the sake of things staying like that forever and ever
2) We don't want to give people too much motivation into doing RME, we are scared of too many people building them. They should be a far away myth that only a really really small bunch of people complete, not something for the mass. So the less motivation we give about it and the more difficult we make it, the better it is for the game and for our development plans in the long run
Is it something like this? Because really, I can't see anything that could remotely make sense aside from these (and they too don't make that much sense tbh)
And the autumn of life has finally come
with the promise of winter thaw.
Tbh I ask myself: when did we all become obsessed with RMEs?
Yes I include myself in the group because it's something I'm sincerily wondering.
5 Years ago only a small minority of players were concerned about them. How did they suddenly become a matter of interest of such a large player base? What happened?
Someone help me re-build the history that brought us all to this.
Back then RME were mostly unbalanced weapons, that wasn't a concern because there were so few of them it didn't really matter.
Their goal was mainly that of givinga far away, almost impossible to reach (for the majority of people) goal to look at, and something that would give importance, relevance, an "oooooooh!" effect to those few people who managed to get one.
Since when did it became a "standard"? Because not long ago, before SoA, we started ignoring every weapon which wasn't an RME and people started defining requirements for events by wether you had or hadn't an RME, sometimes even without good reason because some lv99 weapons were stronger than some lv 85 Empy, for example.
And the autumn of life has finally come
with the promise of winter thaw.
started in vw with shouts askind only dd with RME dd i think, with how "easy" it was to get an empyrean (at least until lv.95 cap).Since when did it became a "standard"? Because not long ago, before SoA, we started ignoring every weapon which wasn't an RME and people started defining requirements for events by wether you had or hadn't an RME, sometimes even without good reason because some lv99 weapons were stronger than some lv 85 Empy, for example.
The only people who have an easy time making a relic are the ones with either no time on their hands or have aquired a massive amount of wealth in this game... I myself have spent the past 3-4 years making my relic and I'm still trying to get to stage 4 so don't tell me they are easy to make because unless you chose to level dnc and or are a thief you don't get squat for currency when you go farming. and alot of people can't be bothered to assist you anymore with getting your currency.
and I still find it hard to get into delve inside or out(mainly cause no one shouts for them anymore). Let alone trying to organize a group to go do these things these days *note if you don't have connections you don't get these items fast at all*
We all know mythic (contrary to what SE said) are the hardest to create but have some of the best weapons a job can use. and Empy weapons are just as accesible as dynamis. so don't give me all this crap about it being easy all REM have their challenges IDK why you constantly complain about relics not getting new jobs added to them when SE hasn't added new jobs to relic in ages. So I don't understand why this isn't the norm now....
It's because over time the requirements to aquire were eased up and allowed them to be more readily available for everyone... also during a period of time massive wealth was only in the hands of alot of people who had connections so the population who weren't doing endgame and stuff were starting to fall behind the *elites* so finally everyone started having one because they had money and connections hence why people got obsessed with it. It was also a time where it was a popular strategy to just throw bodies at an enemy so having a very powerful weapon granted you faster killing and increased surviveability cause people wanted you to stay alive TD:lr Blame acessability and meathead tactics to get things done.
They also have easier than mythic option, which is delve boss weapons.
The reasons are pretty obvious, 1. Too many people have RME 2. RME were too OP in pre-SoA era.
There's certain lv of difficulty content needs to maintain, the more RME owners there are, the more def/HP/eva mobs need to have.
If only 1% of endgame player has RME, dev doesn't have to make mob HP/def/eva as high. If 50% of endgame player has RME, they need to make mobs tougher or else the content would be too easy for majority.
Lv 75 contents are fairly clearable without RM, you usually see 1 or 2 RM per LS, do content with 1~2 relic members in LS. Also lv 75 contents are mostly open world or has cap much higher than needed, so you can throw bodies at the NM. Even if 1 person wearing AH weapon, it doesn't matter much.
Further more, lv 75 relic/mythic wasn't THAT OP, barring a few weapons maybe. There are plenty of alternative weapons that can do fairly well.
Ever since empy introduced the balance kinda broke, empy WS was too game changing at that point of time, and it's fairly easy to obtain, so it became must have. As more and more players got RME, dev needs to make the content more difficult or else a group of RME DD will make the content too easy. That made none RME DD kinda not competitive.
The difficulty is based on most popular way to do it. Most ppl farm currency on BST BLU THF DNC PUP, if you choose not to farm currency on none TH jobs with JA proc for w/e reason, it's your own issue for being the minority. Just because YOU choose to do it on other job, doesn't make it hard, because every 1 person farming currency on other jobs, there are 99 more ppl farming on BST BLU DNC PUP THF. You're just making it harder by purposly choosing other jobs.
It's like saying killing lair reives in SoA is hard, because I try to solo it on WAR/SAM and I got ass kicked without heals. That doesn't mean lair reives are hard, as plenty of jobs can solo it.
Relics 99 far out number the empyrean and mythic 99 because it was a lot harder to 99 those 2 compared o relics. Making the 119 part the hardest because more people are buying the relic items and they go for the highest price. We have like 500k relic items vs 150-200k empyrean/mythic items.
I shouldn't have to conform to what everyone else is doing just because it makes it easier I do not enjoy playing those jobs so why should I be forced to level them just to have an "Easier" time. Remember this game is about being who you want to be. Not everyone wants to or has caped every job at 99 and the expectation that you have to or stop playing this game in this era of gameplay is ludicrous.
Not true, Mythic Trials to 99 were far easier then relic or empy. Maybe with Ilvl gear now that may not be the case, but T3/4 ZNM kills and PW were far easier to do then ADL was. I could solo up to T3 pops for ZNM on drg and maybe even kill some of the T3. T4 could be done with a couple bst. PW could be done easy with a pickup alliance.
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