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  1. #511
    Player nhackett's Avatar
    Join Date
    Sep 2011
    Posts
    2
    Character
    Hackett
    World
    Carbuncle
    Main Class
    DRG Lv 99
    Quote Originally Posted by VoiceMemo View Post
    Alex is easier to get yes, but
    Whoops, sorry for mentioning 'Alex.' I should have known that would just be a derail.
    (0)

  2. #512
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I reiterate what I said on my initial post back on page 22.

    I believe it now comes down to SE's business model. They need to decide which will retain more players for the longest amount of time.

    Whether it being the hard core players like myself, who have played this game for some 10 years now(never stopped payment during that time). Or the casual players who come and go.

    So if they want new players and want to give them the ability to just jump in get everything, then this will be how updates will be from now on. If they wish to keep the loyal, long time players then they'll address REM.

    The balls in SE's court right now, all we can do is speculate and discuss.
    (1)

  3. #513
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Quote Originally Posted by Xamot View Post
    After reading these posts, clearly SE needs to do the following:

    1. All new players, upon completion of registering a new account, are awarded a fully skilled and leveled 99 job of their choice.
    2. Upon successful login, said player can check their delivery box for all of the latest and greatest weapons and armor.
    3. New players have access to a "bank moogle" from which they will receive gil free of charge.

    After all, we'd hate for any new player of a 10 YEAR OLD GAME, to be behind established players who have been playing this game for several years. I, for one, think it's awful for a player who's spent the time, effort and gil leveling up a craft to it's max to have amassed more of a fortune than a player who has been on for a week. And let's not get started on those RME weapons. Why should someone who has been playing for almost 10 years have an advantage over a new player? The travesty in such a thought is just... I can't continue, the thought saddens me. End sarcasm, now.
    I must say this pretty much sums up the frustration of those of us who have played for so long. That if the game is going to try to be a WoW clone, what is the point of leveling from 1-99, shouldn't we all just be 99 since the only things to do are endgame from what SE is releasing. That events like crafting, fishing, etc don't seem to matter anymore. In my opinion, the nature of a MMORPG is that some will always be better than others in terms of gear. Such gear can be obtained 2 ways usually, either by hard work or dumb luck.
    (0)

  4. 05-09-2013 04:23 AM
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  5. 05-09-2013 04:32 AM
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  6. 05-09-2013 04:37 AM
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  7. #514
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ruf View Post
    please forgive me, i forgot VITALITY, this is actually vital to my point right there , take empyrean polearm dragoons as an example & some others jobs.THIS IS A VITAL TOPIC.FOR ONCE PLEASE LISTEN TO ME (US) FOR WHOEVER AGREE WITH ME
    just be glad your not being asked to trade in a dex and crit based weapon skill for one thats MND based and -20% attack >.> ..... i mean heck at this point blus and plds probly going to have to give up on sword and go to clubs... i mean its a mnd based weapon skill isn't that a penalty enough <.<
    (0)

  8. #515
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Karah View Post
    I'm hard pressed to find 17 people who are up to my standard for content, pick up group does -NOT- equal good. And at this point in the game I've got no interest in joining a linkshell to do 18 man content.
    from that statement right there... QUIT PLAYING A MMO, go play FFXII, that's what it was designed for. a massive multiplayer is meant for just that... massive multiplayer.
    (1)

  9. 05-09-2013 07:55 AM
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  10. #516
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Areayea View Post
    from that statement right there... QUIT PLAYING A MMO, go play FFXII, that's what it was designed for. a massive multiplayer is meant for just that... massive multiplayer.
    I personally enjoy how you made no attempt to debate the over saturation of retards in MMOs lol
    (5)

  11. 05-09-2013 08:32 AM
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  12. #517
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by VoiceMemo View Post
    That if the game is going to try to be a WoW clone, what is the point of leveling from 1-99, shouldn't we all just be 99 since the only things to do are endgame from what SE is releasing.
    Um... at 75 cap the vast majority of new content was aimed specifically at lvl 75 characters... In fact, every expansion this game has ever gotten has been aimed primarily at what the max level at that time was... Meanwhile, it's been several years since I've messed around in WoW, but I'm assuming it hasn't changed a whole lot from a general perspective... and if that's the case, WoW has a lot more content aimed specifically at people between minimum and maximum levels than FFXI ever has... because the game's leveling system relies heavily on players doing things other than xp grinding...

    In short, what the f**k are you moaning about exactly?
    (0)

  13. 05-09-2013 08:47 AM
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  14. #518
    Player Arkista's Avatar
    Join Date
    Aug 2012
    Posts
    48
    Character
    Arkista
    World
    Odin
    Main Class
    BLU Lv 99
    Empyrean/Coin: Anyone hear any more if the Coin version is going to be useable @99 for the WS?
    (0)

  15. 05-09-2013 10:49 AM
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  16. 05-09-2013 11:57 AM
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  17. #519
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Ruf View Post
    No its not, this is where you are wrong, it should not be like that.

    Screw attack,thats for ppls that didnt invest 200M in a weapon that give you an authentic mind weapon skill, & lets speak about blue (MAGE) the melee part out of it is the result of ppls that doesnt put most efforts in having everything required for mana.

    A mage usually use a club or a staff.Sword for blu should be considered as a bonus.Requiescat is special because it ignore defense like atonement,scourge doesnt & THATS EXACTLY MY POINT.

    what you said is the error in the formula.

    A good mnd set should enhance the gap of dmgs in between str & attack for multi hits & useless single hit that require 300 tp to somewhat do decent (On the aftermath part).Attribute shouldnt be a penalty,if anything it should be a sign of dedicated efforts that not everyone is able to reach, where/while others main stats aim forward decently easy gearing up.

    Mnd been there for a long time for drks war & pld (Base stats, artifact, Sky armor) while its present it got ignored to make it easier on everyone to gear up.Mnd shouldnt be only for healers & even there they get half that broken by cure potency , just like blm get owned on int by elemental affinity, just like defense get owned by pure physical damages taken over vitality.

    Want more examples?

    attributes been mostly replaced aside for merited weapon skills.Blue mage have monsters correlation so does beastmaster? that used to be in game mechanic, & now most of it is forgotten because of armor that give you those way to bypass it.

    Faithfull falcor can solo king behemoth because he take no dmgs from meteor. Is that monster correlation ? i dont think so this has nothing to do with it, its just an addition to the game to make the content easier, while on the other hand brand new stuff are near impossible if you dont change your gears, which in the first place shouldnt become obsolete.

    While i understand the logic, this is far too deep to ignore. Bst use pets for them immunitys based from gears or not.

    Do you think most ppls wonder ooo is an hyppogriph naturally eating HQ behemoths for breakfast in the wild?

    No they just go from shared knowledge from earlier testing from others. Look farther than the bag you might find some seed to product better quality.

    I quote (A good pld know when to sheet his sword) THIS AINT ABOUT YOUR STRENGHT & ATTACK because this is way easier to get with base dmgs on a weapon than to make out a gap in attributes that Square enix tossed to garbage a long time ago.

    Change it all & that will prove people wrong & pick up curiosity. Give me a chance to prove that its not all about pulling hate, but more of a team work from different variables & strategies will once again become available as in older players get to enjoy what they didnt get to do from r/m/e since they got it wayyy after 75 for most of us & leave alone apoc because most know that it cure you & this aint about the dmgs input.

    Cmon realize & valid my point please.I aint typing here to be argued i am looking for approval so it can reach square enix.

    I am sorry i dont speak any japanese.

    While the weight is all into damages & attack at the moment, i think se should allow more peoples to lead the evolution of the game somewhere else, making attributes matter more into a single hit weaponskill & make it soo it can do better results to create a different path for the peoples that chose to be different.

    Wheres the anger if everyone can have it on a more open path, all the best damage dealers are into strength / attack & multi hits?

    i feel bad for criitcal hits weaponskills users.Indeed they are good but very hard to modify for some jobs, so that said i hope players & square enix will consider that the possibilitys of the game following the new recipe can lead to a better end game result properly done.

    Program it fine & then users will be able to choose a far better wideopen route that can equal the current flow of battles into split paths that will please newcomers as well as maat caps owners.

    Dear all mighty god in heaven and hell. Please in the name of all that's holy, learn to hit the "enter" key and use paragraphs. It's like you don't expect people to breath when you write a huge clusterfuck of text like this.

    Edit: Better yet since you may not understand how awful your writing looks like. I semi-fixed that for you.
    (12)
    Last edited by SNK; 05-09-2013 at 12:18 PM.

  18. 05-09-2013 12:21 PM
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  19. #520
    Player Dankstar's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Dankstar
    World
    Phoenix
    Main Class
    WAR Lv 90

    R/M/E

    this was probably mentioned before but solution seems simple to me...add more base damage raise Weapon skill damage and maybe add higher accuracy like it was done previously?
    (3)

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