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  1. #371
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by ReplicaX View Post
    New / "Replacement" weapons that can take a few days to obtain Vs R/E/M that take months to 99 is a complete insult, period.

    SE should raise R/E/M dmg with no further requirements as the time/money investment was enough to 99.

    These new weapons don't fix much for many jobs as some actually depend on the WS/AM from R/E/M. Sword and Katana come to mind and wouldn't ya know, they are the Top 2 owned Empys.

    There is no reason why the old and the new can't co-exist at the Top Tier. It gives ppl more options on what path to decide and doesn't stop ppl from doing Delve.
    Every time SE adds new jobs they also add new set of ultimate weapons, thats the pattern. Furthermore, the newer job never has access to the prior ultimate weapons, and if SE adds another set of new jobs you can count on yet another installment of super weapon everyone should have predicted this to happen. However I do have a feeling SE are not done with REMs, even though Im tired of them myself, I bet enhancements are on the way.
    (1)

  2. #372
    Player ReplicaX's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Replicax
    World
    Phoenix
    Main Class
    SAM Lv 99
    Quote Originally Posted by Cljader1 View Post
    Every time SE adds new jobs they also add new set of ultimate weapons, thats the pattern. Furthermore, the newer job never has access to the prior ultimate weapons, and if SE adds another set of new jobs you can count on yet another installment of super weapon everyone should have predicted this to happen. However I do have a feeling SE are not done with REMs, even though Im tired of them myself, I bet enhancements are on the way.
    If they follow the standard of the past ToAU+ jobs. RUN and GEO will at least get a Mythic besides these new weapons.
    (0)

  3. #373
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    Quote Originally Posted by ReplicaX View Post
    If they follow the standard of the past ToAU+ jobs. RUN and GEO will at least get a Mythic besides these new weapons.
    These are not the new super weapons, these weapons are easy to obtain, quite literally just did a 5 min fight and got a better GS than a relic, and they always drop. Also the final "boss" fight delve that drops the super charged weapons as well as the crafting items drops 2+ per kill. These are not super weapons, we are just having our REM replaced by run of the mil easy drops.
    (9)

  4. #374
    Player Cybermario's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Cybermario
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Cljader1 View Post
    Every time SE adds new jobs they also add new set of ultimate weapons
    Everytime SE add new jobs they trash content of previous expansions too? dont think so, at elast when they did they made adjustments.

    If they go on with this idea of unlocking the weapon skills is not just R/E/M what will be affected, but a lot of endgame content like Salvage, Neo Dynamis etc. Also game content such as Magician Trials will be obsolete, not just for Empyrean trials, why bother with a fire Thokcha when you can save a couple millions and buy one of the new nifty daggers?

    Sure, MMO's have and must evolve, the difference is how they evolve. If the developers go on with this idea there is a lot of fixes they have to do to keep old content and trials relevant, something im sure they have have not given the proper thought to this.
    (1)

  5. #375
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If anyone is interested in some statistics on this change, I clicked on likely-looking thread titles on the large NA forums and added up the posts. Then I randomly picked 300 posts (10 pages) from different forums and went through marking whether the were positive about the changes, hated them, or were offtopic.

    This is the 3,824th post about the RME-hierarchy change (afaik).

    Of my 300 post subsample:
    53% hated the changes
    7% were positive about the changes
    40% were offtopic or otherwise disqualified (meme pictures, posts that didn't express an opinion, posts that were so poorly written that I couldn't make myself read them, etc.)
    (15)

  6. #376
    Player Kylos's Avatar
    Join Date
    May 2011
    Posts
    172
    Character
    Kylos
    World
    Cerberus
    Main Class
    DRK Lv 99
    I feel like my post may be lost in the overflow of this thread but here goes.

    As a player who has been around for about nine years, this game has undertaken a lot of different changes. I have seen people take advantage of bugs, monopolize markets and NM, and RMT running rampant all over the place. The community has changed over time as well, and it feels like a lot of those who are angry with these changes, are not fully understanding why it had to be done.

    When the level cap increased, we got new gear, however the stats acquired on these pieces of equipment were not massive, they were in much smaller increments.

    The recent weapons that were introduced look like weapons a real level 99 would wear, whereas a level 99 R/E/M look more suited to a level 85.

    I just recently made a Ragnarok, after acquiring two empyeans, the Redemption and Armageddon. Redemption was purely for my love of scythes, however Quietus is incredibly weak, and due to not having a healing WS like Apocalypse does, Redemption is mostly a glorified staggering piece in Voidwatch. Armageddon on the other hand was extremely good, but it has also been blown away. My main job is Dark Knight though, so I set out to get their best weapon, the Ragnarok. Two days after getting my first ever relic to 95, these new weapons come out with absolutely ridiculous damage values.

    I am not angry, I am not even frustrated, because the relic I have is helping me get into events I may have been turned away from before (When I was using OAT Fulgurante). However, as soon as I find the time to really get into Delve (only done a few so far) and get a new weapon, my Ragnarok that I spent about 100 million on, will be in the same boat as my Redemption, but even worse as there would be no point in using it at any point.

    I wanted to 99 my Ragnarok, but I am not sure whether I should save my money for it. The lack of a firm response is disturbing to a lot of people, as they cannot be sure what their priorities going forward should be.

    Just a suggestion, but maybe something in Seekers could upgrade level 99 R/E/M? This is my train of thought.

    Example

    1) Make a Relic, upgrade it to 95.
    2) Become a pioneer, work on Delve, Reives, Wildkeeper etc until you find a better weapon.
    3) Use that new weapon to get a top of the line Seekers weapon.
    4) Introduce a new area like Dynamis, but in Seekers of Adoulin, where players can make a decent amount of gil that can be used to buy Umbral Marrows/Heavy Metals, give new job specific gear, and make NM in the area that drop an item similar to Attestation/Fragments that will upgrade the damage stat on the weapon they choose.

    In this manner, regular players can work towards getting Seekers Weapons without getting R/E/M by waiting for everyone else to become stronger, and allow more casual players to join Delve without R/E/M. At least this way, casual players can still make a decent weapon by playing the new content, but those who went out of their way to create level 99 R/E/M will ultimately be rewarded, and be stronger.

    Certain R/E/M are incredibly weak compared to others, so it would give you guys a good chance to give certain weapons a fighting chance, and it may encourage certain weapons rarely made to get worked on.

    I am going to hope and have faith in the team. I am happy with the new content, and don't have any complaints over it, I just hope my hard work put into obtaining my Relic was not a complete waste of my time. Peace.
    (1)
    Last edited by Kylos; 05-05-2013 at 09:06 PM.

  7. #377
    Player BahamutFURYZERO9999's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    2
    Character
    Alduwyn
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gaspode View Post
    I'm gonna write a lot of words about FFXI! I've never posted here before and usually ignore community stuff but aw heck I'm gonna post my idea anyway.

    I understand the need for new gear, and pushing stuff to skyrocketed damage tiers sounds like it could be super exciting, but my concern is that it basically will completely kill all old content. People will see no reason at all to do Relic, Mythic, or Empyrean quests, instead just opting for this delve system.

    The reason I personally love REM weapons are for the quest, and the journey. Unlike a lot of people, I don't feel that new weapons will take those times away. Working toward that kind of gear was a great time, and I always encourage people in my LS to try it and go for it, even though some think it's too daunting.

    So why not make it so there's a brand new weapon tier, but include REMs in that quest, that journey, to make them?

    If you want to go with monstrous weapons, use these ones as a base, and let players trade in their REMs to power it up even more. I use a Mandau on my thief, so how about giving me the ability to 'merge', so to speak, my mandau into this new dagger to make it even MORE powerful. Heck give it a new design to, some sort of frankenstein mandau-new dagger hybrid.

    Then let me do it with a Vajra and a Twashtar as well, if I wanted to. Merge all 3 into this new dagger to create the almighty-ultra-mega-boss-top-dagger, that has the aftermath of all 3 weapons in one. It would be ridiculously powerful, but hell that's what you get if you 99 a Relic, Mythic, and Empyrean dagger and combine them into one.

    You can do these as new models even, and do them in stages so you can use them partway through.
    Dagger+Relic
    Dagger+Mythic
    Dagger+Empyrean
    Dagger+Relic/Mythic
    Dagger+Relic/Empyrean
    Dagger+Empyrean/Mythic
    Dagger+Relic/Empyrean/Mythic

    Add Delve/Skirmish/Reive/whatever trials you want, and this drives players into your new content and new gear, but also keeps players doing your OLD content. Keeping players in your old content prevents what happens to a lot of other MMOs, where it just becomes a weird ghost town in the old events.

    This gets players into a whole new tier of weapons and gear, doesn't poison the players that made REM, opens up potential for trials and people doing content in the new expansion AS WELL AS the old expansion, and creates a brand new 'ultimate' tier of weapons that long-term players can get fired up about and work toward.
    This sounds like a great idea! This idea could even be extended by doing the same thing but with the body armor. For example the player could combine the Phorcy's, Ares' +1, Enif, Ogier's, Hrafn/Huginn and the 2 new heavy armor sets from Reives and Delve into the "almighty-ultra-mega-boss-top-" heavy armor. They could also do the same thing with the new AF sets (if they decide to release new AF sets).

    Now for the rant. This the first post I've ever made in these forums and that can either be a good thing or a bad thing. In case... it's a bad thing. I played FFXI for 3 years back when the hardest events were Odin I and HNMs but then quit due to my LS going dead. Relics/Mythics weren't accessible to a player like me back in the day because I wasn't good at making Gil and the fact that no one would help me. So I came back in August 2012 for a few main reasons. One of this reason being that I could solo my own Relic/Empyrean weapons and get a Mythic with only 3 people. I had planned to get 14 relics, 1 mythic, and 14 empyrean weapons. I currently have a level 80 Caladbolg with 18 or so lanterns left to go til the level 85 form and I have yet to start a Relic or Mythic. Along with getting R/M/E weapons, I wanted to do all of the cool (I thought they were cool) new content like Legion, Odin II, Arch Dynamis Lord, Arch-Omega/Ultmia, Voidwatch, Abyssea, Neo Nyzul Isle, and Neo Salvage. I have yet to do Arch Dynamis Lord, Arch Omega/Ultima, Legion, and Odin II. So when I saw these new insanely high damage weapons from Delve, I got worried. Then when I heard that they were going to boost the R/M/E weapons, I was happy because my ambitious goals didn't die after all, and then I see this... now i'm back to worrying. If they don't do something to make the R/M/E weapons relevant and highest damaging weapons again I'll probably end up quitting the game again, which I don't want to.

    Please, I advise you to use Gaspode's idea and my idea Square Enix. This suggestion would basically solve the current problem and future problems by simply adding a trial to combine the 4 dagger combination with the next set of weapons you guys release. Not only would the players strive to obtain the best weapons/gear but it would also solve the inventory space problem too and get players back into doing the old content again. Having to only carry 1-3 sets of armor (1 for each type of armor) and 16 weapons instead of 52 weapons (16 for Relics/Empyreans and 20 for Mythics).

    Not only would this solve the current rage out burst but this will more than likely keep players playing longer, which means more money in your pocket. If you were to implement this system that Gaspode and I have suggested it would be greatly beneficial to you. For example, a player that has the Relic, Mythic, and Empyrean daggers would decide to combined them with the new dagger to make the ultimate dagger, then they'll think "Hmm, I should probably make a 2nd dagger for my THF.." then they'll go back and build another Relic and Empyrean dagger (the reason I leave out the Mythic dagger is cause it's unlikely that someone will build another one just because of how long it takes to get a Mythic vs R/E weapons) and get another new dagger so they can combine it with the R/E daggers to make the best offhand dagger. It would also encourage more people to start building Mythics which take a lot longer than either a Relic or Empyrean to make, which means, once again, more money in your pocket.
    (0)
    Last edited by BahamutFURYZERO9999; 05-07-2013 at 12:56 AM.
    "Children of Vana'diel, what do you think to accomplish by fighting for your lives?"
    "You know your efforts are futile, yet still you resist..."
    "Atone for your sins against the mothercrystal if you desire to live!"
    "I will break your body and sear it to ash, scattered by the wind--never again will you return to the earth of Vana'diel!"

  8. #378
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by BahamutFURYZERO9999 View Post
    This sounds like a great idea! This idea could even be extended by doing the same thing but with the body armor. For example the player could combine the Phorcy's, Ares' +1, Enif, Ogier's, Hrafn/Huginn and the 2 new heavy armor sets from Reives and Delve into the "almighty-ultra-mega-boss-top-" heavy armor. They could also do the same thing with the new AF sets (if they decide to release new AF sets).

    Now for the rant. This the first post I've ever made in these forums and that can either be a good thing or a bad thing. In case... it's a bad thing. I played FFXI for 3 years back when the hardest events were Odin I and HNMs but then quit due to my LS going dead. Relics/Mythics weren't accessible to a player like me back in the day because I wasn't good at making Gil and the fact that no one would help me. So I came back in August for a few main reasons. One of this reason being that I could solo my own Relic/Empyrean weapons and get a Mythic with only 3 people. I had planned to get 14 relics, 1 mythic, and 14 empyrean weapons. I currently have a level 80 Caladbolg with 18 or lanterns left to go til the level 85 form and I have yet to start a Relic or Mythic. Along with getting R/M/E weapons, I wanted to do all of the cool (I thought they were cool) new content like Legion, Odin II, ADL, and Arch-Omega/Ultmia. So when I saw these new insanely high damage weapons from Delve, I got worried. When I heard that they were going to boost the R/M/E weapons, I was happy because my ambitious goals weren't dead after all, and then I see this... now i'm back to worrying. If they don't do something to make the R/M/E weapons relevant and highest damaging weapons again I'll probably end up quitting the game again, which I don't want to.

    Please, I advise you to use Gaspode's idea and my idea Square Enix. This suggestion would basically solve the current problem and future problems by simply adding a trial to combine the 4 dagger combination with the next set of weapons you guys release. Not only would the players strive to obtain the best weapons/gear but it would also solve the inventory space problem too and get players back into doing the old content again! Having to only carry 1-3 sets of armor (1 for each type of job) and 16 weapons instead of 52 weapons (16 for Relics/Empyreans and 20 for Mythics) would be great!
    The reason it had to be done was because of "R/E/M Only" mentality. You leave out a large portion of the player base with the new expansion. Every time something new is released SE tries to catch up others who may have not had the time to progress to the point that others have. The biggest mistake SE made was making legendary weapons so "easy" to get. You only saw a hand full of them up until abyssea and neo dynamis. Now nobody will let you go with them if you don't have one. It sucks yeah but if you don't give a way for the rest of the community to keep up the player base will start to drop off.

    I really doubt that SE will not be buffing R/E/M down the line.
    (0)
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

  9. #379
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Malphius View Post
    The reason it had to be done was because of "R/E/M Only" mentality. You leave out a large portion of the player base with the new expansion. Every time something new is released SE tries to catch up others who may have not had the time to progress to the point that others have. The biggest mistake SE made was making legendary weapons so "easy" to get. You only saw a hand full of them up until abyssea and neo dynamis. Now nobody will let you go with them if you don't have one. It sucks yeah but if you don't give a way for the rest of the community to keep up the player base will start to drop off.

    I really doubt that SE will not be buffing R/E/M down the line.
    i still don't get the problem about the REM only mentality. who decides this? the leader of the random pickup group? then why don't people organize their own event and pick anyone they want? maybe because even those people who don't own a REM will shout for REM only players?

    please stop this victimism, crying at REM when the real problem are the players.
    (4)

  10. #380
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zohno View Post
    i still don't get the problem about the REM only mentality. who decides this? the leader of the random pickup group? then why don't people organize their own event and pick anyone they want? maybe because even those people who don't own a REM will shout for REM only players?

    please stop this victimism, crying at REM when the real problem are the players.
    It's not the players. R/E/M have a very clear advantage and are needed for the hardest content. I'm not blaming the weapon or the players. It's just the way the game has evolved. After Abyssea and Neo Dynamis many had a legendary weapon and so they adjusted the content from there accordingly.
    (0)
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

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