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  1. #231
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I'm upset that the Bounding Boots that I got after more than 300 kills of Leaping Lizzy over a span of 8 years are now in fact obsolete. I demand that SE make sure that I get an afterglow on them due to all of the time I put in to obtaining them. Also make them Lv. 99 and have DEX+600 AGI+600.
    (4)
    *Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*

  2. #232
    Player pretre's Avatar
    Join Date
    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    Quote Originally Posted by Vivik View Post
    Try reading the thread.
    try reading what I wrote, he hasn't said that there idea wont work and they wont continue with opening ws now
    (1)

  3. #233
    Player dartcron's Avatar
    Join Date
    Aug 2012
    Posts
    13
    Character
    Zart
    World
    Asura
    Main Class
    WAR Lv 99
    This is what I think, I know I already said my opinion however, since I said my opinion I learned a little bit more about afterglows on empyreans, relics and Mythics.

    Firstly, afterglows overwrite any aftermath effect a player may currently have regardless of the type. Which I think needs to be fixed.

    Mythics have the Occasionally Attacks 2-3 times Aftermath,
    Relics have an aftermath effect for each weapon, and Empyreans have a Occassionally deals Severe damage aftermath.
    And I think that each of these buffs should be in a separate buff type, so in theory a player can be buffed with all three types, not having them overwrite each other.

    Secondly, I think skillchains need a overhaul. Currently when a player closes a skillchain often times it won't show up in text because of the gear changing this game requires, and I think this needs to be addressed and fixed if possible so it always shows up in the chat log.

    Third, I think that once a Empyrean, Relic or Mythic reaches the afterglow state that the base damage on the weapon should be increased by half in order to make them more appealing. I think relic, Empyreans and Mythic owners deserve at least that.

    On another note once a player has the afterglow effect of a weapon it only buffs everyone else in the party when they use it, (they no longer receive the aftermath effect of the weapon), Which I think each player should receive the effect of the weapon especially the user.

    In Conclusion, it takes a long time for afterglows to be completed and I think that Square enix should give us the option of how we want to play, rather then forcing us into the latest content because its the only way your going to make any friends in game.

    I really miss Tanaka, Allthough I like some of the things Matsui is trying to do (make Paladins more relevent ect..) so I wish we could have a balance of these two developers rather then all the way one way or the other.
    (1)
    Last edited by dartcron; 05-03-2013 at 12:02 AM.

  4. #234
    I'm disregarding the entire discussion as I only have one simple question which requires a simple yes or no.
    The question is as follows:

    Wil the (level 99) Relic/Empyrian/Mythic weapons' base damage eventually be scaled to match these new, overly powerful weapons?
    Yes or no?

    Please do not come back with any of that cryptic nonsense of "how delicate the situation is" or "how undermanned the development team is".
    I, and I think a lot of us simply want a simple yes or no.
    (12)

  5. #235
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Yes

    /tenchar
    (0)

  6. #236
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by dartcron View Post
    Firstly, afterglows overwrite any aftermath effect a player may currently have regardless of the type. Which I think needs to be fixed.
    its the converse. any aftermath overrides afterglow.

    On another note once a player has the afterglow effect of a weapon it only buffs everyone else in the party when they use it, (they no longer receive the aftermath effect of the weapon),
    not true either. When I use victorysmite I get my aftermath, my pt members that use shijin spiral get an afterglow, and my pt members that use victorysmite get their aftermath.
    (0)

  7. #237
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone,

    Below is a comment from Producer Akihiko Matsui about level 99 relic, mythic, empyrean, and Walk of Echoes weapons.




    He also follows up on a player's comment, which I've summarized below:
    Awwwww Yeeeaaaah!!!!
    I'm intrigue to having access to these weapon skills and be able to utilize it via other weapons.
    I like the idea of having to use Jishnu's Radiance with my relic bow. Also it will be nice to use Tachi: Fudo once i'm able to obtain my mythic great katana (not sure how i'll make that possible, but it's listed as my top achievement in the game!).

    By the way, is there any idea on implementing any upgrades on other Magian Trial weapons? My Double attack katana will be sad if i part ways with it ; ;
    (1)

  8. #238
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Shirai View Post

    Wil the (level 99) Relic/Empyrian/Mythic weapons' base damage eventually be scaled to match these new, overly powerful weapons?
    Yes or no?
    its clear to me that they have no intention to do so, or they would have clearly said it. We had two Matsui posts about it though, both are so confusing as hell... "we are going to make REM relevant by doing nothing about them"..
    (2)

  9. #239
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Cross-post because I'm lazy:

    Looking at SE's decision to increase R/M damage (the absurd Magian trials were in the game on the day of the cap increase) and their decision to re-vamp the events that generate Relic/Mythics (Salvage, Einherjar, Dynamis, Nyzul Isle) and use Empyreans to drive activity in new events (Abyssea/Voidatch), and I think that anyone would conclude SE undeniably and intentionally made the superiority of RMEs a design principle when deciding which content to add and how to motivate players to do it.

    If they want to abandon this principle then that's okay I guess, but they can't act surprised when there's massive push back because they clearly wasted the efforts of their playerbase. I mean, don't shit yourself. People put hundred of grindy quasi-boring Dynamis hours post-patch into making their Guttlers because they wanted a weapon that would be the best (or close) for BST. That's clearly what they thought they were getting, and it's obvious from the events they chose to re-vamp and their decision to raise RM from 75 to 99 that SE understood this. Now SE has effectively gone back on this, so it makes sense for the BSTs to be pissed.

    Here is how I see it:
    * I make a lot of gil and got to use my RMEs at 99 for more than a year (iirc), so I'm not really that pissed about having to walk to the next goal line. I didn't expect it, but I'm willing to adapt.
    * I am not pissed that the pants I spent about 175M on a few weeks before the patch got outdated. I expected it.
    * I am pissed that the new weapons I'm aiming for are incredibly boring compared to the ones I have. Terpsichore does things for the dancer job (+1 FM, makes Pyrrhic Kleos a viable WS and thus indirectly increases Darkness damage, maintaining AM3 is equal parts fun and annoying, etc.) that neither of the new weapons do, but there are no situations where it might be useful now due to the extreme DPS difference between it and the other knives. Now the goal is to get the two new knives and use Exenterator over and over.
    * I do definitely understand how livid more casual players that recently completed their first RME to 99 might be.
    * I think this is a bum move on SE's part.



    As far as the "some armor takes a lot of effort but still gets outdated!" argument, SE has a history of outdating armor sets. Morrigan's Cuffs (with set bonus) replaced Zenith Mitts +1. It's totally reasonable to expect something else will some day replace Morrigan's as well. Barring some oddities and game-design fail, the only thing that ever competed with Relics were Mythics or Empyreans and we were given substantial advance warning before the introduction of each of them. Also, it was always "competes." It was never "crushes into obscurity." This is definitely "crushes into obscurity."
    (24)

  10. #240
    Quote Originally Posted by Monchat View Post
    its clear to me that they have no intention to do so, or they would have clearly said it. We had two Matsui posts about it though, both are so confusing as hell... "we are going to make REM relevant by doing nothing about them"..
    It's the exact same I'm reading right now.
    Cryptic nonsense and answers left open to interpretation.

    And let that exact interpretation be the one I am having about it.

    And I simply want to know if the weapon I put months of work in for a job I really like playing still has a future.
    (1)
    Last edited by Shirai; 05-03-2013 at 12:31 AM.

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