I agree with you there.
I agree with you there.
Totally called it being 10K times what afterglow is. 10K plutons/others, because those are readily available in that quantity. Anybody happen to know a way to farm plutons by chance?
Best way would be to farm High-tier battles on the higher difficulties. Shirai weren't you quitting anyway? Seem to recall you saying that multiple times. Anyhow the prices will stabilize and it will be a decent income source for a little for people and something long-term for everyone to work towards while we wait for the next months updates.
Oh, and high tier battlefields.
I have indeed mentioned lacking motivation to play, and I still do lack the motivation for any longer term projects at the moment to be fair. But permanently quiting isn't on my mind just yet, still have a few fairly easy to reach goals in game which can be done with some casual on and off playing and that suits me fine for the moment.
I'm not expecting anything else and it will be a decent source of income for people for a while to come.Anyhow the prices will stabilize and it will be a decent income source for a little for people and something long-term for everyone to work towards while we wait for the next months updates.
That said, looking at the new stats it seems my Monk won't be coming out of retirement any time soon and it seems there's no need to upgrade Nirvana just yet.
Last edited by Shirai; 02-10-2016 at 05:19 PM.
It's high tier battlefield campaign right now... which was kind of a hint this would be the cost
I'm seeing reports that mythics got absolutely no boosts to their aftermaths while empyrean got Occasionally Deals Triple Damage.
WTF.
Eh, not too peeved about that. Relic weapons already have that as "Hidden effect" without having to keep an Aftermath up and unless SE's changed it in this update the damage multiplier can only proc on normal strikes and not on Weapon skills.
It'll likely proc considerably more often than the hidden effect on relic weapons, but even then it's still only an occasional effect.
That said, Mythic Aftermath is already incredibly powerful on its own, and it also lasts considerably longer than that of its Relic and Empyrian counterparts. (Not sure about Aeonic, not much info about that one available yet.)
Last edited by Shirai; 02-10-2016 at 08:16 PM.
The point is that, despite supposedly being the best weapons, Mythics got comparatively weaker against Relic and Empyrean with this update.
Just as an example, Terpsichore goes from DMG 102 to DMG 128. Twashtar goes from DMG 89 to DMG 124. And then gets presumably a 50% increase it the value of its AM3.
Twashtar before the update had a DPS of ~30.3, and Terpsichore had ~29.8, which were within ~1% of each other. Now Twashtar has a DPS of 42.7, and Terpsichore has 37.4.
So not only has Twashtar gone from DPS parity with Terpsichore to being ~14% ahead of it, but also gained a (presumably) vastly upgraded aftermath. For an equivalent boost, assuming proc rate is the same, Mythics would need to go to 80% OA2 and 30% OA3, or some combination of OA3 and OA4.
It's ridiculously imbalanced. That's just one weapon.
This just isn't acceptable.
[edit]math is hard
Last edited by machini; 02-10-2016 at 09:52 PM.
Similar for Conqueror and Ukonvasara, Ryunohige and Rhongomiant, Kogarasumaru and Masamune, Nagi and Kannagi, Liberator and Redemption.
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