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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Shirai View Post
    please describe skill in a game where the core mechanic is gear and buff up to deal enough damage and kill the mob before it kills you or time runs out.
    And no, doing damage is not skill, Patrick.

    Oh, and neither do I count being fortunate enough to be in a good coordinated group as skill either.
    "I don't consider needing to be grouped with skilled players as something requiring skill". Come on now. Coordination is a skill. You're technically correct that everything in the game can be bought, but you're not going to convince anyone by using what's essentially the XI equivalent of the one-thousand-monkeys-at-typewriters scenario.

    Gearing characters properly and formulating/executing strategies is exactly what an RPG is about. The fact that people can look up a strategy doesn't mean it doesn't require skill, unless you think you can't be good at Checkers because it's a solved game.
    (3)

  2. #2
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    It's something people say to look cool, Kincard. This game does require skill, and people always say that in any game to make things look easier than they are. If that were the case people would be face rolling all the highest tier Escha fights, and they aren't so yeah.
    (0)

  3. #3
    No, I stand by my point, nothing in this game requires skill.
    In the end it's getting strong enough yourself while weakening the mob and dealing enough damage so that its HP hits 0 before your own HP and MP reach that point.
    Or time runs out.

    You can call teamwork a skill, if you want, but I don't. Though observation might be getting close.

    And no, I haven't started making an Aeonic, I simply have no interest in such a weapon.

    Looking at the jobs I really like(d) to play.
    I have a pair of Spharai for my monk, for which I worked the greater part of a year making them.
    I don't have to tell any of you what the state of those weapons is right now, or monk for that matter.

    Summoner, my real pride and joy, has a Nirvana.
    I've looked at the Aeonic weapon for it, nah.

    As for other jobs, I simply don't have enough interest in any of them to even bother. Not even for the sense of accomplishment.

    Quote Originally Posted by Angemon View Post
    If that were the case people would be face rolling all the highest tier Escha fights, and they aren't so yeah.
    I have lost track of the amount of times I have heard and read this.
    Just give it time, be it a day, a week or maybe even a year. At one point people will be face rolling this content too. Be it because people figured out the mechanics, getting too overgeared for the content or SE nerfing the crap out of it.

    In the end this content too will be face rolled.

    And "look cool", really now? I am cool.
    (1)

  4. #4
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    So what exactly requires skill, according to you? In what game in the RPG genre. Because you just gave the most generic answer ever, oh all you need to do is reduce their defenses, increase your offenses and get their HP to 0 before yours. Which describes like every single RPG ever.
    (0)

  5. #5
    Exactly. RPGs don't require skill at all, ffxi is no exception in this.
    It all comes down to effort, and Aeonics are really no exception in this either.

    In the 12 years I have played this game, and the 14 years of its existence "only for the most skilled" is one of the biggest lies told.
    Patient and/or devoted? Yes. Skilled? nah.
    (1)
    Last edited by Shirai; 01-14-2016 at 05:35 PM.

  6. #6
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,110
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    What about proper timing of stuns? Timing of weaponskills? Moving out of AoE?

    Maybe you don't know what "skill" means?
    (0)

  7. #7
    Quote Originally Posted by Catmato View Post
    What about proper timing of stuns? Timing of weaponskills? Moving out of AoE?

    Maybe you don't know what "skill" means?
    Definitely do, but still, skill is not needed to "win" at this game, it just makes things easier. But as others also point out, so does having a big bag of gil.

    Which was the whole point of this argument.
    (1)
    Last edited by Shirai; 01-14-2016 at 09:12 PM. Reason: Described better

  8. #8
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Catmato View Post
    What about proper timing of stuns?
    People use programs, the progammer had some skill (not in ffxi) writing up the program to react to actions, but not the user.

    Quote Originally Posted by Catmato View Post
    Timing of weaponskills?
    Srsly? 1000% go.
    The only "skill" weaponskill timing requires, is not losing your shit when the other guy screws up.

    Quote Originally Posted by Catmato View Post
    Moving out of AoE?
    Mage all the things. Mages stand stationary as far away as possible. When one mage pulls enmity, they all die. Rarely does anyone bother to get out of the way. That's not skill, it's common sense.

    It USED to be an issue with SAMs not having the common sense to move away from conal/breath/etc due to overwhelm, but that's since been solved with the melee nothing strategy.


    Quote Originally Posted by Catmato View Post
    Maybe you don't know what "skill" means?
    Based on the things you said were skill related, one would argue that it is you who do not know what it means.
    (0)
    Last edited by Vae; 01-15-2016 at 12:24 AM.

  9. #9
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    RPG require no skill, ok thanks now we know to not take you seriously.
    (0)

  10. #10
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    For Relic, Mythic, Empyrean and Ergon weapons, players will be able to upgrade these weapons even if you have not unlocked their afterglows. If a weapon has had its afterglow unlocked, the amount of resources required to upgrade these weapons in the future will be eased.

    Players can choose to complete the afterglow step now and then complete the additional new quests, or complete the new quests without unlocking the afterglow for a weapon to upgrade it. All the upgraded legendary arms, except for Ergon weapons, will have an afterglow effect.

    The reason for adding afterglow to all these weapons is that we want to use the space allotted to the Trial of the Magians system to allow for the possibility of expansion in the future.
    (4)
    Colby "Grekumah" Casaccia - Community Team

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