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- Start anew
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Empyrean/Coin: Anyone hear any more if the Coin version is going to be useable @99 for the WS?
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Looks like they are going to upgrade the RME weapons, though they give no timeframe for the adjustments except that it will be after the next patch:
http://www.bluegartr.com/threads/112...=1#post5713022
I really like how that change would give WoE weapons their own unique purpose instead of just being uglier and crappier versions of Empyrean weapons. For a lot of weapons, the Empyrean weaponskill would often be the best option for raw damage regardless of which weapon a player wants to use.
Maybe farming WoE could even become a big new thing instead of just a "I'm up at 4 AM and I want to annoy some Japanese people" thing.
...which means the actual change will probably be something much, much more boring that does nothing to change the status quo. “As for me my only hope is for eternal nothingness and I hope it with all my heart,” and such.
This is not fair to 99 empy holders. Staff "myrkr" and club "Dagen" holders. You telling us we hold a 99 empy and now have to make a 99 WOE weapon to use it on better staves?
To give an example: the delve staff is 145 base dmg +20 int + 5 MAB. This staff is meant for nuking. With Sch you can do a T5 nuke and get 21-25 Tp a nuke in return. Four nukes equals Myrkr. And notice this is on a nuke staff.
Now lets look at empy staff: perhaps it will be upgraded to 145 dmg but it has 0 INT/MAB, but instead has +150-200 MP and an aftermath of double attack what your not meleeing with anyway. Empy club is in the same boat. 99 Empy's should be allowed to unlock the weapon skill as well.
Same would go for if you have a Mythic Sch staff. This will probably become a updated nuking staff. Then to enhance your job, you have to do a WOE weapon to unlock myrkr vs. Empy.
Last edited by Kimjongil; 05-10-2013 at 02:40 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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