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  1. #61
    Player JackDaniels's Avatar
    Join Date
    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Oceanz View Post
    I'm so certain your actual job and profession is to be on these forums and defend the Dev team regardless of what they say and do. They could delete your own character for lolz and you would defend them and find some way of arguing you had it coming.

    It just infuriates me more that SE needs to hire people to "balance" the opinion on their forums - because i am just so certain you are paid to white knight everything SE says and does.
    You're wasting your energy.
    (0)

    ===========Don't make me kick your butt into next Watersday!===========

  2. #62
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings everyone

    Below is a comment from Producer Akihiko Matsui where he outlines some upcoming adjustments to the Reive system.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    At the end of April I made the following post:

    Quote Originally Posted by Akihiko_Matsui View Post
    With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.

    I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.

    Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.

    For the time being, Delve (the boss battle) has been set as the highest content level.

    With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.
    In order to smooth out the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages, we’ve made adjustments already so that Skirmish statue pieces can be obtained via Colonization Reives and Lair Reives.

    In regards to Reives, we’ve received various feedback and I would like to inform you all today of how we plan on adjusting the system since nothing was mentioned as of yet.

    Reive Adjustment Plan
    • Making it easier to enjoy
    • Create an easy to understand difficulty level

    We will be making adjustments based on the above two points.
    Below is an outline of the adjustments.


    Reive Adjustment Outline (Next version update portions)
    • Evaluation method changes 1
      Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.

    • Evaluation method changes 2
      We will be making changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion. (The portions evaluated will be subtracted from what you have accumulated.)

    • Changes to Reive momentum bonus requirements
      To go along with the changes to the evaluation method, we will be making changes so that separate action accumulation is consolidated into one.

    • Addition of Reive momentum bonuses
      We will be adding new types of momentum bonuses.

    • Monster behavior adjustments
      We will be revamping monster behavior. AoE abilities and knock-back abilities will be included in this.

    • Yahse Hunting Grounds and Ceizak Battlegrounds reive adjustment
      Adjustments will be made to lower the difficulty the most for the Colonization and Lair Reives for these two areas.

    • Foret de Hennetiel and Morimar Basalt Fields reive adjustment
      Adjustments will be made to lower the difficulty for Colonization and Lair Reives in these two areas.

    • Wildskeeper Reives adjustment
      We will be lowering the amount of Bayld needed to purchase the required key items. Currently we are planning the below:

      Ceizak Battlegrounds: 50,000
      Foret de Hennetiel / Morimar Basalt Fields: 75,000

    For adjustments to come after the above, we are currently looking into doing things such as implementing a system where NPCs join Colonization and Lair Reives, allowing adventuring fellows to be called in Adoulin areas as well as increasing their level cap, and hiring mercenary NPCs in order to help out solo and low-man play.

    Also, in addition to reive adjustments, we are working to implement the Bivouac adjustments mentioned the other day, additional items that can be purchased with Bayld, and overall colonization adjustments in the next version update.
    (45)
    Devin "Camate" Casadey - Community Team

  3. #63
    Player Luscia's Avatar
    Join Date
    Mar 2013
    Posts
    32
    Character
    Luscia
    World
    Siren
    Main Class
    DRG Lv 99
    I like the sounds of this for the most part, especially that the adventuring fellows will get a lvl increase (though it seems weird since they have always been below you in lvl), but why are the KIs for Wildskeeper Reives sp expensive? I know Bayld isn't that hard to obtain, but it still requires a tremendous amount of time to farm it all and I can't be the only one who might want do other things than farm Bayld.
    (6)

  4. #64
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Wonderful! 50-75K is far less daunting than 100. I'm all for reductions in AOE and knock back, and in general, all of the points outlined here!
    (2)

  5. #65
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    314
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Luscia View Post
    I like the sounds of this for the most part, especially that the adventuring fellows will get a lvl increase (though it seems weird since they have always been below you in lvl), but why are the KIs for Wildskeeper Reives sp expensive? I know Bayld isn't that hard to obtain, but it still requires a tremendous amount of time to farm it all and I can't be the only one who might want do other things than farm Bayld.
    Actually they promised us level 99 adventuring fellows 2 years ago.
    (2)
    Current Quest Counter: 2109!

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ceizak Battlegrounds: 50,000
    Foret de Hennetiel / Morimar Basalt Fields: 75,000
    Just make them all 50k please, I understand the other two areas are further away but really it does not make sense, the quality of reward is the same, and they are all Naakuals, and if nothing else Morimar is a complete pain to get to seeing as you have to do like 5 Reives on the way there since (at least on Phoenix) we have only had the first Waypoint for the last week or so, and I doubt that is changing soon. Foret is not as bad as Morimar but it is still harder to reach than Ceizak by far. As I said, I feel they should all cost 50k, not 100k.

    Besides that I have a question as well, right now when we get a Coalition to its max personal rank we get a 5k discount on the KIs, this is for each Coalition, meaning if you cap out all 6 its -30k you have to pay. Now at 100k total cost that's a 30% reduction, but with it at 50k it means a 60% reduction all the way down to only 20k a run, and on top of that its also going to mean you can enter practically free if you do one and win because of how much Bayld you obtain. So my question is, will any of this change?
    (4)

  7. #67
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    I am glad they are lowering the Bayld for Wildskeeper. Its not delve level but the gear you get is still half decent and it would be nice to be able to do it a bit more often.
    (0)

  8. #68
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Besides that I have a question as well, right now when we get a Coalition to its max personal rank we get a 5k discount on the KIs, this is for each Coalition, meaning if you cap out all 6 its -30k you have to pay. Now at 100k total cost that's a 30% reduction, but with it at 50k it means a 60% reduction all the way down to only 20k a run, and on top of that its also going to mean you can enter practically free if you do one and win because of how much Bayld you obtain. So my question is, will any of this change?
    Pretty sure the price has nothing to do with your coalition rank, its the Imprimaturs spended and fame or something like that. When they introduced lower points i had 2 coalitions at (current) max rank, and i had 95k KI, and i still only have 2 at max rank and now i pay 90k. Raised 3 other coalitions to rank 2 though
    (1)

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Mindi View Post
    Pretty sure the price has nothing to do with your coalition rank, its the Imprimaturs spended and fame or something like that. When they introduced lower points i had 2 coalitions at (current) max rank, and i had 95k KI, and i still only have 2 at max rank and now i pay 90k. Raised 3 other coalitions to rank 2 though
    I am only going by the people who I know and what BG says.

    After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 100,000 Bayld each (this fee can be reduced in 5,000 Bayld increments depending on the players Adoulin fame and coalition standings).
    Which from what I hear means with level 4 rank in a Coalition it goes down by 5k for each one, if fame effects it as well then it might be possible that you got a fame level, basically as though for Fame 1 you can have 1 discount if you have enough level 4 Coalitions, with Fame 2 you can have 2, and so on. It is simple speculation but possible never the less. In any case, I still would like to know if this will effect the discounted prices given via Coalitions.
    (0)

  10. #70
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    I approve of these Reive adjustments, especially the insinuation that craklaws' and matamata's standard attacks being AoE will change. There isn't enough room to be out of the craklaws' AoE in the I-8 Sih Gates colonization reive unless the craklaws are all right up against the roots, and the people who can't take the craklaw attacks are away from the roots. It just takes one craklaw being fought anywhere except right at the roots to wipe an entire ragtag reive group in a few seconds.

    Regarding monster behavior adjustments, could you consider having the monsters at certain quest-blocking reives not be aggressive? It would be nice to safely clear the aforementioned I-8 reive safely solo if necessary so that I could complete Vegetable Vegetable Revolution.
    (4)

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