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  1. #101
    Player
    Join Date
    Mar 2011
    Posts
    7
    Hmm, would it be possible to make reives to some extent like abyssea mobs.

    I was thinking something in terms of when a reive spawns it will be as it is now, but the longer it stays out the weaker the mobs become. so the revies that "have been forgotten" will be easier to clear when someone just happens to want to pass by. Either way hope update fixes it one way or another
    (3)

  2. #102
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Okipuit View Post
    I will send this to the world team for inspiration.

    I agree that I would like the NPCs that join you in battle and mercenary NPCs to have a lot of character, so I will be sure to let the team know. Please give the team your support!:
    This is what stood out to me. Part of what made Campaign and Besieged enjoyable was seeing cool NPCs, mobs and their abilities. Reives I don't mind so much as far as battle tactics, but killing bugs just doesn't compare to the scope and heroism factor of defeating beastmen NMs, lamia, and hydra, alongside some inspiring allies.

    Thanks for looking into all these changes, especially the last part!
    (7)

  3. #103
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    As long as waypoints keep going inactive, we will have to do reives to get places. Sounds like the ideas are all on the right track. I really like matsui and what he is doing with the game. I agree though that the bayld reduction for wildskeeper reives needs to just happen now. Start with the base amount and add the fame thing later. No way is the base amount hard to program.
    (1)

  4. #104
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    We really need to get skill ups in reives. Can this please be added?
    (5)

  5. #105
    The NPCs and the off-peak playing times issues go together, especially for those attempting to play on support role jobs. I'm lucky enough that I can play during NA peak times, many are not. In that case, Reives can be a content killer-rather annoying when they are also a content requirement. Get on it.

    It's all fine and good for players to say "find a party", kinda like when you tell a homeless person to "get a job", if you haven't applied for a job recently allow me to point out the 2nd question on a job application-address; it's the same thing for most of those parties, "R/M/E/Reive-Skirmish-delve gear or GTFO". The fact the player in question is attempting to get the gear never seems to enter someone's mind (such as it is); perhaps the reason you have open party slots is because of your unrealistic requirements, in that case enjoy your shouting for the next hour. My hope is the player not as far along can accumulate a pile of bayld with others similarily situated, while you stand around shouting with your thumb up your *** receiving nothing.

    However, for the "noobs"-you aren't. Reives aren't that difficult, at least the early ones. I've been part of beating them without a party (but with 2 other players there) on my brd/dnc. They were ugly wins, but they were wins. You can certainly go there with less than ideal jobs/gear and still come out with bayld. Stay until you are about 50k off the 99 XP cap, then head back to aby to recap. You'll have a Reive weap before you know it, especially if you invite your peers. The people complaining about their difficulty here are elitists who are botherred because they can't solo them as easily as they did things in Aby. Don't get me wrong, they have a legitimate gripe about the colonization rate falling too rapidly to access the deeper content, much like we all used to complain about the conquest in Campaign; to their minds lower players should be keeping that colonization rate up to accomodate their playing of the later content, and that is a large part of why you are being shut out. So my suggestion is remember those who didn't shut you out when you did things the hard way, and play with them, or the next generation of lowbies that you can be decent enough to help along, and /blist those that did shut you out-apparently they don't need or want help anyway.
    (4)

  6. #106
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Makenshi View Post
    We really need to get skill ups in reives. Can this please be added?
    Yes, please, but do not allow them in Wildskeeper Rieves please. While doing a naakual the other day, I cast a few dia's on a fodder, and didn't get a skill (i'm not far from capped) so assume I can't.

    I thought for a moment "Boy, it'd be nice if..." and then pictured people afk swinging staves as they waited for a few people to get them the KI.
    (0)

  7. #107
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by OmnysValefor View Post
    I thought for a moment "Boy, it'd be nice if..." and then pictured people afk swinging staves as they waited for a few people to get them the KI.
    Surely this beats the current predicament, where people just AFK, and aren't swinging!?
    (0)

  8. #108
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirabelle View Post
    As a COR main I really hate ideas like this. I've spent alot of time and money to play this job to its utmost and hate being replaced by dimestore COR's with 3 rolls and a stoertebeker.
    Then shouters either need to be less selective about which DD they take (eg. Delve DD Only), or more selective about which healers/support they take.
    (7)

  9. #109
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I was surprised when I got into a T5 Delve shout, that out of the 3 bards, I was the only one with Daurdabla. Shouters are almost certainly not being picky about which support they take. Nor are they even aware of what buffs they're asking for most of the time...

    3 bards using SV on all parties: 1 does 3 x minuet, 1 does 2 x madrigal, 1 does 2 x march. Aside from the fact that SV victory march with +3 march in gear will cap magic haste along with haste spell, there was also a SCH using embrava... go figure.
    (0)
    Last edited by Babekeke; 05-28-2013 at 12:55 AM.

  10. #110
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Babekeke View Post
    I was surprised when I got into a T5 Delve shout, that out of the 3 bards, I was the only one with Daurdabla. Shouters are almost certainly not being picky about which support they take. Nor are they even aware of what buffs they're asking for most of the time...

    3 bards using SV on all parties: 1 does 3 x minuet, 1 does 2 x madrigal, 1 does 2 x march. Aside from the fact that SV victory march with +3 march in gear will cap magic haste along with haste spell, there was also a SCH using embrava... go figure.
    @ least you had a brd rotation
    (0)

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