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  1. #91
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Zumi View Post
    If your not a well geared DPS you can just level your cor, brd, whm in 1 day in abyssea. I would pick cor personally since it doesn't even take much gear to play, join shout groups for KIs, join farm groups buy weapon for whatever undergeared DPS job.

    1. Level Cor in Abyssea
    2. Buy Hunters, Chaos, Fighters roll (Learn to roll close to 11)
    3. Join delve KI shouts
    4. Join delve farm shout
    5. Buy weapon for undergeared DPS job.
    Quote Originally Posted by Mirabelle View Post
    As a COR main I really hate ideas like this. I've spent alot of time and money to play this job to its utmost and hate being replaced by dimestore COR's with 3 rolls and a stoertebeker.
    I don't even play COR and I dislike this idea too. As if get enough people jumping on to a job like COR and barely doing any gearing for it, eventually people will stop inviting them. A COR without all their rolls is a lot like a WHM without all the -na's and barspells. The sad thing is a lot of supports can get by with a lot more slacking than DD jobs, but if get enough people jumping to supports while not gearing correctly and having all of the spells even they can start getting a stigma of being a bad invite. First would hopefully be specific players but eventually it can and will taint the job too.
    (1)

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    I've yet to join any party that could beat the final megaboss in delve areas.
    Who said anything about those weapons? Who said anything about those NMs at all? The problem is non-Delve being worthless.

    Plasma farming and NM hunting is not hard but I think the point of obtaining the npc delve weapons and upgrading them plus having the right gear sets and strategy and kill it before time runs out is the real challenge that people are overlooking, I think you only have 15-25 minutes to defeat the final megaboss and that's why fracture walls are timed. It's the crafting materials needed to create the weapons that surpass the ones npc sells that end game players will be interested in. Haven't seen much info yet and haven't seen or know anyone that has the craft weapons but looks like it could take a long time to achieve it.
    Yeah, but still, you are talking about using Delve things to get Delve things, I am talking about why Delve is the only relevant content now, who will do Skirmish for a weapon when you can do Delve in a fifth of the time for a reward that is twice as good? If the rewards were closer in power, it may make some sense, but the gap, makes Skirmish as an entire event a waste of anyone's time now, the only jobs with any use are DW jobs for off-handing, and even then, its limited because of finding people to do it with you and the fact its a DW job in the first place, meaning you probably will not fight much you would actually need those weapons for.
    (2)

  3. #93
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mirabelle View Post
    As a COR main I really hate ideas like this. I've spent alot of time and money to play this job to its utmost and hate being replaced by dimestore COR's with 3 rolls and a stoertebeker.
    ^ This, if you're going to level a job, even if its just for this one purpose, at least put some effort into it. Ya`ll giving us a bad name. Also, you would need more than just 3 rolls even for Delve, DD`s aren't the only people who get rolls off me in Delve pt`s.
    (1)
    Last edited by Calatilla; 05-25-2013 at 08:40 AM.

  4. #94
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Hawklaser View Post
    I don't even play COR and I dislike this idea too. As if get enough people jumping on to a job like COR and barely doing any gearing for it, eventually people will stop inviting them. A COR without all their rolls is a lot like a WHM without all the -na's and barspells. The sad thing is a lot of supports can get by with a lot more slacking than DD jobs, but if get enough people jumping to supports while not gearing correctly and having all of the spells even they can start getting a stigma of being a bad invite. First would hopefully be specific players but eventually it can and will taint the job too.
    It's the way the game is designed. It takes very little gear to put out support buffs and buff people. While on the other extreme it takes a lot of gear to put out damage as a damage dealer job. Delve content always has a time-out factor if you can't put out X amount of damage you are going to lose.

    Also in reality cor will only use like 4 or 5 rolls and most of them will be unused since you can only have 2 up at a time.

    Its one thing that SE didn't do well was make gear effect support jobs.
    (0)

  5. #95
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Quote Originally Posted by Demon6324236 View Post
    Just make them all 50k please, I understand the other two areas are further away but really it does not make sense, the quality of reward is the same, and they are all Naakuals, and if nothing else Morimar is a complete pain to get to seeing as you have to do like 5 Reives on the way there since (at least on Phoenix) we have only had the first Waypoint for the last week or so, and I doubt that is changing soon. Foret is not as bad as Morimar but it is still harder to reach than Ceizak by far. As I said, I feel they should all cost 50k, not 100k.
    We are thinking about a universal cost of 50,000 Bayld for Wildskeeper Reive key items. (This is still under consideration and not final.) The points needed will be reduced based on fame. Also, drop rates will not be affected as a result.
    (9)

    Okipuit - Community Team

  6. #96
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Quote Originally Posted by Edyth View Post
    Regarding monster behavior adjustments, could you consider having the monsters at certain quest-blocking reives not be aggressive? It would be nice to safely clear the aforementioned I-8 reive safely solo if necessary so that I could complete Vegetable Vegetable Revolution.
    We will be adjusting Sih Gates as well as Moh Gates in order to address this. It will be difficult schedule-wise, but we will do our best to implement the adjustments for the two at the same time.
    (8)

    Okipuit - Community Team

  7. #97
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Thank you very much for responding.
    (0)

  8. #98
    Player Masamune11's Avatar
    Join Date
    Feb 2013
    Posts
    34
    Character
    Masamune
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    We are thinking about a universal cost of 50,000 Bayld for Wildskeeper Reive key items. (This is still under consideration and not final.) The points needed will be reduced based on fame. Also, drop rates will not be affected as a result.
    Can you let us know how fame is currently calculated for keyitem point reduction?
    (2)

  9. #99
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Hey everyone,

    Producer Matsui would like to elaborate a bit further on the adjustments that the development team has planned for Reives:

    Quote Originally Posted by Akihiko_Matsui
    I don’t understand what is meant by “so that it will be easier for solo players and smaller groups of players.”

    (Since I believe that adjustments for knockback effects and effect ranges are going to be implemented for reasons other than the one quoted above)
    • Lowering the levels of weak monsters
    • Increasing the time between repops of weak monsters
    • Decrease the number of weak monster pops
    • Lower the HP of obstacles or reduce physical damage reduction
    If the above adjustments are going to be made, I believe that the reives must also be adjusted so that they spawn more frequently.
    We will prioritize the adjustments of HP, Attack and DEF settings of monsters, as well as knockback effects and effect ranges.

    These are the problems I have encountered with the reive system
    1. The enemies’ attacks are too strong, so it is difficult to complete this content with a small number of players unless you have an Ochain paladin.
    2. If you have too many players, the content ends too quickly. As such, you end up spending more time waiting for the next occurrence than you did playing the content.
    I agree, and it seems like the problem will be solved.

    However, since doing so may result in 2 occurring at a faster rate, we believe we would also have to make the following adjustments:
    • Shorten the time between colonization reive occurrences
    • Adjust lair reives (which are being forgotten) so that they are comparable to colonization reives
    • Be able to disperse into Sih Gates and Moh Gates, Etc.
    We will look into adjusting the time between colonization reive occurrences separately.

    We understand why you would like colonization reives to occur more frequently in specific zones and locations.
    However, as more zones are added, we are not sure that shortening the reoccurrence timer will always result in positive results.

    In other words, we do not want to encourage users to stay in certain locations repeating the colonization reive there. Rather, we want users to adventure to various locations where they are able to enjoy various reives.
    In addition, we would like users to have a reason to return to older reives even after new ones are implemented, as well as a reason to play during off-peak hours.

    Considering the above points along with implementation plans of future quests, we will do our best to include the adjustments to Sih/Moh Gates in the next version update.

    Because of the unclear implementation date for the reduction in points needed for the wildskeeper reive key item, players will be unsure whether they should wait to participate in this content. As a result, I think that it will be more difficult to find other players to participate in wildskeeper reives. Please let us know when this adjustment will be implemented so that we can plan accordingly.
    I apologize that I cannot provide a more precise date, but we are planning for implementation in the early summer.

    I wish that appealing NPCs would participate in reives.
    In both campaigns and besieged, there are appealing NPCs.
    Appealing NPCs motivate players to do their best to protect or help them.
    Boring NPCs like Bastion from Abyssea may help you strategically, but they do not make the game more enjoyable.

    Personally, I think it would be great if there was an NPC that confidently used weaponskills one after the other.
    Of course it would be amazing if there are accompanying quests!

    I understand that it is difficult to build characters in NPCs, but I would appreciate it if you could consider it.
    I will send this to the world team for inspiration.

    I agree that I would like the NPCs that join you in battle and mercenary NPCs to have a lot of character, so I will be sure to let the team know. Please give the team your support!
    (20)

    Okipuit - Community Team

  10. #100
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Okipuit, can you let the development team know that the ideas they have for improving Adoulin content are great? From allowing us to call our adventuring fellows to reducing the potential devastation of spinning craklaws and matamata, they're saying everything that I want to hear.

    Once Adoulin is straightened out, it would be nice if the development team takes a look back at some older content suffering with playability issues, like Assault, Emptiness Notorious Monsters (still capped at 75), and even Campaign Ops that require 3+ people to enter but could be beaten with 1 (like Cut and Cauterize).
    (7)

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