On "easy" stuff I tend to use /WHM or /RDM depending on how much I value Reraise/Repose over Fast Cast and Magic Attack Bonus II for a given event.
I tried out /DNC but it loses a lot without sambas and watlz wasn't needed, the evasion bonus was nice but overall I didn't find this to be better than /WHM or /RDM.
If I'm more DD than "tank" I use /WAR.
I've played around with /NIN a bit and it's helpful with the shadows but that's only true against targets that don't have aoe type melee attacks. I found dealing with those /NIN is more of a handicap than a boost due to focusing on spamming Usu over other things.
Subs on my "to experiment with" list are /PUP, /DRK, and /SAM.
- At face value /PUP doesn't seem to add much but the Evasion Bonus II and the cures/buffs from the puppet might be of benefit on easier targets. Not sure if that would really be much of a boost compared to other subs but it's on there either way.
- /SAM on the other hand seems straight forward high buff situations where I'd be more support/DD and less dedicated tank.
- /DRK shows potential well once they adjust Last Resort it will in my book be worth trying out.
Just pointing out to prevent confusion, as I'm sure it was just poor wording, /NIN only provides Utsusemi in the context of evasion, while that prevents from taking hits similar to how evasion works it's actually only consumed when evasion fails. So it doesn't directly boost RUN's evasion, only /THF, /PUP, or /DNC's Evasion Bonus traits actually does that.


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