So, while we wait for the next update, let's predict what the next patch will bring.
Tier 1:
Rune Damage: Each Merit raises the elemental damage of runes by 5%
Rune Resistance: Each Merit raises the elemental resistance of runes by 5%
Lunge Recast: Each Merit lowers Lunge Recast by 6 seconds
Liement Recast: Each Merit lowers Liement Recast by 12 seconds
Pflug Effect: Each Merit raises effect of Pflug by 5%
Tier 2:
Damage Conversion (Job Trait): Converts a % of physical damage to elemental damage dependent on Runes used. (e.g. Fire rune turns a % of physical damage to ice damage) Each merit level raises the % by 1% per rune.
Status Bash (Job Ability): Converts Rune into a status ailment on the enemy. The type depends on the Rune used. Each Merit level increases the effect of the status ailment.
Rune Enhancement (Job Trait): Increases the individual stats of the user, dependent on the runes used. Each Merit increases the stat by 1.
Defensive Ward (Job Ability): Increases elemental resistance of runes, but lowers damage from runes. Each Merit increases the elemental resistance, but does not lower the damage further.
What ideas do you have for Merits for RUN?