How about giving us zornhaw and unterhaw in addition to lunge. Make tthemjob abilities. Zornhaw gives a massive strength boost and unterhae let's you ignore def for the attack
And if there was a way to throw halfswording in for a speed boost/counter I would be in heaven.
I'd like to see a job ability that changes your opponents elemental weakness and turns their auto attacks into elemental damage, (both weak to your currently harboured runes) +duration of effect per merit as a T2 merit
E.g if you had fire runes on and used the ability the opponent would become weak to fire and their attacks would become ice attacks.
Possibly this could be a lunge merit ability and then there could be another ability that is a ward style merit ability.
Last edited by Cabalabob; 04-24-2013 at 12:52 AM.
Anyone know if this upcoming update with provide merits and jse? It's nearing the end of the month, yet no info.
this was from a prior post of mine, several of the suggestions have successfully been implemented. ive only included them again to show what i had suggested to round out RUN
rune fencers magical negation capabilities are decent, but they are FAR from being the best.
1A: RUNES
from a defensive stand point the Resistance gained should be slightly higher at 99, aproximately +50 per rune.
1B: Wards
The recast on these abilities are HORRENDOUS. the recasts for these abilities should be HALF of what it is now, with the same durations.
2: items that should be added to the Game or adjusted.
Job Abilities:
Runic Projection
Effusion
Level 10
Recast 60 Seconds
Target Monster
Range 16
Effect:
Consumes one rune: Deals Elemental damage to target matching rune consumed. Generates High levels of enmity.
Elemental Influx
Ward
Level 50
Recast 2:30
Duration 1:00 or one absorption
Target self
Absorbs the MP Utilized from incoming Magic matching your current dominant rune. expires after one activation.
Absorption mechanics: 1- 33% 2- 66% 3- 100%
Ethereal Bond
Job ability
Level 90
Recast 10 minutes
Duration 2 Minutes
Convert all incoming Physical damage to non-elemental magic damage.
incoming "Spell" damage is not subject to resistance while this effect is active.
Riposte
Job Ability
Level 40
Recast 5 Minutes
Duration 4 Minutes
Increases Attack speed and parry rate for every attack parried. effect resets upon taking "Spell" Damage
Runic Attunement
Job trait
Level 90
Runes grant a chance to absorb incoming elemental damage (5% chance per rune)
Sure Grip
Job trait
Level 30
Increases Store TP & Attack power when utilizing a two handed Weapon.
(+5 STP +5 Attack per level, level gained every 19 levels +20 to each total)
Runes
i feel the additional effect from runes utilizing a 2handed weapon are too weak. please increase them by 50%
Monkey grip is using a 2hander in a single hand so that you can use a shield. Wrong tank. And no you can't dual wield great swords.
If you really want something good for RUN that will fit in, you want critical hits to cause your additional damage to spike significantly. RUN has access to a large amount of crit in their TP gear since they are light DDs. That trait could also make RUN's additional damage generate hate, unlike traditional forms of additional damage.
Last edited by ManaKing; 04-24-2013 at 09:20 AM.
I'm a RequieSCAT-MAN!
From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.
Tier 1 Merits:
Increase Ignus Rune Potency
Increase Gelus Rune Potency
Increase Flabra Rune Potency
Increase Tellus Rune Potency
Increase Sulpor Rune Potency
Increase Unda Rune Potency
Increase Lux Rune Potency
Increase Tenebrae Rune Potency
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