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  1. #1
    Player orakio's Avatar
    Join Date
    Mar 2013
    Posts
    23
    Character
    Orakio
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Horadrim View Post
    I've been saying that we should get Physical Damage to Magical conversion, but apparently folks have a problem with me and my posts. /Shrug/

    We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.
    I agree on the bardark/light.

    The physical damage to magical conversion is a good idea that fits thematically. The problem is how it works numerically as (outside of Shell) PDT on gear is far easier to acquire a solid set of imo than -MDT. The other problem is, Rune fencer magical mitigation isn't exactly impressive outside of their current harbored runes with ward:valiance or valliation up. This means the idea would have to be like Kelyn indicates, but doing so as a trait would be harder to implement(i imagine). Why is the trait harder? Because you couldn't code it to act as a 1 time check upon ability use, it would have to do the check on runes harbored on each instance of the trait going off.

    I suppose part of the thing I see is that runes and enchantment effects don't HAVE to be elemental in origin, and that is the only way they are depicted currently. For example, a new rune "Ferrum" which is Latin for Iron and could represent physical properties and defenses rather than the more common elemental ones.
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    Last edited by orakio; 04-23-2013 at 05:57 AM.