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  1. #1
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Tier 1:
    Effusion Recast (-6 seconds per upgrade)
    Ward Recast (-6 seconds per upgrade)
    Rune Effect (+2 Damage, +2 Resistance, +2 MDB per upgrade)
    Swordplay Recast (-10 seconds per upgrade)
    Swordplay Effect (+3 Accuracy and +3 Evasion per upgrade)

    Tier 2:
    Bardark (+2 Resistance per upgrade)
    Barlight (+2 Resistance per upgrade)
    Reflect (Spell, Recast 5 minutes, 20% damage reflected per upgrade)
    Rune Instinct (Trait, +5 MDB per upgrade)
    (2)

  2. #2
    Player orakio's Avatar
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    Mar 2013
    Posts
    23
    Character
    Orakio
    World
    Leviathan
    Main Class
    RUN Lv 99
    So far no guesses that do anything to effect physical mitigation issues. This would be extremely dissapointing.
    (0)

  3. #3
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by orakio View Post
    So far no guesses that do anything to effect physical mitigation issues. This would be extremely dissapointing.
    I've been saying that we should get Physical Damage to Magical conversion, but apparently folks have a problem with me and my posts. /Shrug/

    We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.
    (1)
    Somewhere in space... this could be happening right now.

  4. #4
    Player orakio's Avatar
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    Mar 2013
    Posts
    23
    Character
    Orakio
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Horadrim View Post
    I've been saying that we should get Physical Damage to Magical conversion, but apparently folks have a problem with me and my posts. /Shrug/

    We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.
    I agree on the bardark/light.

    The physical damage to magical conversion is a good idea that fits thematically. The problem is how it works numerically as (outside of Shell) PDT on gear is far easier to acquire a solid set of imo than -MDT. The other problem is, Rune fencer magical mitigation isn't exactly impressive outside of their current harbored runes with ward:valiance or valliation up. This means the idea would have to be like Kelyn indicates, but doing so as a trait would be harder to implement(i imagine). Why is the trait harder? Because you couldn't code it to act as a 1 time check upon ability use, it would have to do the check on runes harbored on each instance of the trait going off.

    I suppose part of the thing I see is that runes and enchantment effects don't HAVE to be elemental in origin, and that is the only way they are depicted currently. For example, a new rune "Ferrum" which is Latin for Iron and could represent physical properties and defenses rather than the more common elemental ones.
    (0)
    Last edited by orakio; 04-23-2013 at 05:57 AM.

  5. #5
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Horadrim View Post
    We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.
    You logic can be used for every T2 merit spell currently in game. With that said I'm not ashamed to have given a go at what SE might actually think is a good idea despite my personal feelings on the matter.

    Barlight/dark and ra versions should have been in the game from the get go considering a BRD could give resistances to light and dark elements. However that hasn't happened thus it's more than likely if we ever get them they're going to be something stupid like in T2 merits just like every other mage job that should have gotten spells without needing to dump merits into them. I guess you could argue that "maybe SE will change" and to that I'd say with the way things have gone I won't be holding my breath for change.
    (1)

  6. #6
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Zagen View Post
    You logic can be used for every T2 merit spell currently in game. With that said I'm not ashamed to have given a go at what SE might actually think is a good idea despite my personal feelings on the matter.

    Barlight/dark and ra versions should have been in the game from the get go considering a BRD could give resistances to light and dark elements. However that hasn't happened thus it's more than likely if we ever get them they're going to be something stupid like in T2 merits just like every other mage job that should have gotten spells without needing to dump merits into them. I guess you could argue that "maybe SE will change" and to that I'd say with the way things have gone I won't be holding my breath for change.
    Yeah, it can be applied to most spells in the game -- but at least Protectra/Shellra V are useful, and meriting them makes them even better. AM2's all, for the most part, suck, and only certain Summoner abilities are worth meriting.

    That doesn't mean RUN should be forced to suffer the same fate of wasted merit abilities/spells. If we're going to get merit spells, they need to be something actually useful. Just because it fits with the current trend of wasted energy doesn't mean you should endorse it by suggesting they stick to the habit. :/

    You, especially, could come up with a better idea than that. It's not like we'll get anything we want specifically anyway, so why not put some real thought into it.

    Quote Originally Posted by Kristal View Post
    You're right about Effusion. I'm currently lvl 66 RUN, and it's all old-school xp gaining (no Abyssea xp leech crap), so Lunge is all I got in Effusion atm. It's nowhere near the effort it took in the real old days, but at least you get your skills close to cap and learn a job thoroughly. (Unlike some people who go 30>99 on an afternoon of aby xp leeching, then congratulate themselves on a job well done.)

    Lunge is pretty much all you get. Gambit is fun, but still. Only two abilities in Effusion never made sense to me -- I'm sure they've ALWAYS had plans for more, seems weird that the base set is so limited.

    In other news, I find all of the anti-Abyssea stuff really funny. It is like people who are anti-text messaging... It's fine to have your own preferences and interests, but the whole anti-movement rage never stops being hilarious.
    (0)
    Last edited by Horadrim; 04-25-2013 at 10:57 PM.
    Somewhere in space... this could be happening right now.

  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Horadrim View Post
    Yeah, it can be applied to most spells in the game -- but at least Protectra/Shellra V are useful, and meriting them makes them even better. AM2's all, for the most part, suck, and only certain Summoner abilities are worth meriting.

    That doesn't mean RUN should be forced to suffer the same fate of wasted merit abilities/spells. If we're going to get merit spells, they need to be something actually useful. Just because it fits with the current trend of wasted energy doesn't mean you should endorse it by suggesting they stick to the habit. :/

    You, especially, could come up with a better idea than that. It's not like we'll get anything we want specifically anyway, so why not put some real thought into it.
    Have you seen how SE has "changed" their habits? Hint: they haven't. The excuse of they want to see how the players use GEO and RUN before final tweaking is done is BS. I mean outside of friends who support you wasting a slot on RUN over a better option or soloing who's going to use the jobs right now?

    I had a vision for RUN when I first thought of the concept of a "Magical Tank" in a world ruled by physical attacks, SE didn't go anywhere near it because of the asinine idea of it being "over powered". Heck even the new content that was supposed to favor a "Magical Tank" isn't any different than the content before SoA.
    (1)

  8. #8
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Zagen View Post
    /sigh
    My point was that if you. YOU. Zagen, who I've seen posting better ideas than Merit 2 Barlight/Bardark, are going to post ideas for merits YOU can do better than that.

    Yeah, we all know that SE sucks for this kind of thing and we'll likely end up with something useless/wasteful. I already know that we likely won't get anything better. The WHOLE point of my last post was to say that if we're going to brain storm stuff for the job, you could at least come up with something interesting.

    I don't know how you extracted any kind of pro-SE, they'll-do-us-right sentiment out of that...

    Frankly I don't care to know... I'm just going to stop paying people the compliment of expecting interesting things from them.
    (0)
    Somewhere in space... this could be happening right now.