Quote Originally Posted by Draylo
they could change Mighty Guard from regain+heal to protect+shell :/?
Yeah, but I think another problem would be that only one mob in the entire game uses it, and he's in a BCNM that requires you to defeat 15 Abyssea NMs. Then again, they made BLUs struggle through CoP to get spells there, so it wouldn't be the first time. Still don't see it happening, though.

Regarding the spell timer, it's a necessary evil. Given the huge pool of spells BLU has, it'd be kind of cheap if we could swap them around with only 30 seconds or so on the cooldown. Especially in Abyssea where MP is barely an issue. I would love it, though, if they made it so you could save certain spell sets, or at least macro them or something. The time you'd save digging through menus would make the 60-second cooldown bearable.

I also hate having to reset all my spells if I decide to go DRG/BLU or RDM/BLU for something. But at least now you don't have to reset them every time you change jobs!