Ya I think if SE is going to give DNC the ability to heal outside of party, why the hell not give BLU the ability to do the same. That would again increase our usefulness in a pinch when healers are dropping like flies or not really on the ball. I think a macro pallet for spells would be beneficial, although the spell cool down is still going to be 60 seconds, at least your not spending 1-2 minutes sifting through all of your spells to get the ones you desire for the task at hand. I think SE should invest its time in giving BLU at least 3 spell macro pallets within the spell setting screen. This would greatly improve the job, and yet not break it by leaving the cool dwon in place. I'm all about physical spells, so I would still like to see something with a bit more juice, 3.0 STP and 75% STR modifier, I wanna see it SE! A Paralyze II type spell would be cool from Sub-Zero Smash (which is a good spell I mind you) but I feel that would step on some RDM toes there. Mostly what I would love to see is buff spells that affect Def. This way tanking can be more explored with BLU, god knows I pull hate all the damn time on my BLU with the damage output I can do. A curaga III would be interesting also, but ya I really wanna see more tanking style buffs for BLU, there are so many possibilites, but there are also so many ways SE can f*ck them up namely Battery Charge..... I still resent that update. I mean really? 1 tic goin to break the job, even after they gave RDM Refresh II!? C'mon! I even had some BLU's tell me "Scuro why are you b**ching!? It's just 1 tic of MP!" Ummm ok for all you youngsters to the BLU ways, back in my day 1 tic of refresh was unheard of, and when Relic was getting released I said "dude they are going to give us refresh, just watch!" which people thought I was crazy for, but it happened. I also predicted one day we would get a refresh spell, and we did. Yet I digress, the whole point is, that 1 tic of refresh makes all the difference, especially to BLU's, those that played the job Pre-Battery Charge know that 1 tic is what makes the difference between a living BLU and a dead one. And although I love Reaving Wind's applications to NMs.... I hate that they totally twisted what it was supposed to be. It's not even close to the original mob spell of wind knock back, yet I can imagine that being annoying when your trying to fight something and you knock it back, but it would have practical uses in Magical Casting or even running away from a mob (kiting also).

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