Quote Originally Posted by Rustic View Post
On the other hand, we can (for example) get HQ's on silver and gold threads- and end up with larger multiples. Then again, it's not like you can get multiple ingots out of synthing some copper ore together...so hey, we're in the same boat as Smithing/Goldsmithing. That is, we're the majority, woodworkers the minority when it comes to getting extra materials out of basic resource synths.
You know, you're right. To be consistent, silver/gold thread needs to have it's multiple HQs axes as well. After all, if the majority of thread recipes can't, why should those minority recipes? (Majority rule is a bitch if you ignore the minority.)

Besides, there's also the difference of markets. Woodworking is for clubs, staves, bows and furniture. The first three require expensive ingredients bought from other crafts and are generally laughed at, and later are self-only cosmetics. Other crafts produce far more useless full.

And finally, if woodworkers could not HQ lumber, arrows/bolts would be as expensive as bullets. Except most recipes are < 70 skill anyway, so it's irrelevant.