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  1. #1
    Player Masamune11's Avatar
    Join Date
    Feb 2013
    Posts
    34
    Character
    Masamune
    World
    Lakshmi
    Main Class
    DRK Lv 99

    Merit Weapon Skill Adjustments April Update

    Could we please get some clarification? Are we talking a buff or nerf here? Are DRKs going to be running back to scythes again? Very interested.
    (2)

  2. #2
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Camate View Post
    Merit Point Weapon Skills

    This is a topic we have seen in threads asking to increase the cap on the merit point weapon skill category.
    Instead of adjusting the cap value, we are currently looking into adjusting the modifier values so that these weapon skills can be used with a single merit point.

    We are envisioning to make it so 1 merit point will yield a 65% status modifier, and each point afterwards will grant an addition 5% for a maximum of 85% (no changes to the max value).
    Current
    1 Merit gets 17% mod each merit after adds 17% more to the modifier for a total of 85%

    Next Patch
    1 Merit gets 65% mod each merit after adds 5% more to the modifier for a total of 85%

    This isn't what we wanted at all and we are very limited on the jobs we can play. A lot of the my melee jobs are now benched because I can't get their merit WS. Being gimped isn't an option for me so they will stay benched until they up the merit cap which they already said they didn't want to do.
    (12)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Masamune11 View Post
    Could we please get some clarification? Are we talking a buff or nerf here? Are DRKs going to be running back to scythes again? Very interested.
    It is not a nerf, it is an adjustment so that 1 merit gives 65% rather than 17%, with each additional merit giving 5% rather than 17%, so that they both cap at 85% but you can put in less merits for a much better effect than before.
    (6)

  4. #4
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I see nothing wrong with frontloading the stat mods like this. This allows for much more experimentation (Shattersoul for SMN, for example) and flexibility (Realmrazer for club PLDs and Entropy/Upheaval for DRKs). This is a move in the right direction for those of us who have more than 1 preferred job.
    (6)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,090
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hayward View Post
    I see nothing wrong with frontloading the stat mods like this. This allows for much more experimentation (Shattersoul for SMN, for example) and flexibility (Realmrazer for club PLDs and Entropy/Upheaval for DRKs). This is a move in the right direction for those of us who have more than 1 preferred job.
    This.

    While it won't please the hyper-perfectionists (whom can never be pleased by anything), it does give a few inches more freedom.
    (6)

  6. #6
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Hayward View Post
    I see nothing wrong with frontloading the stat mods like this. This allows for much more experimentation (Shattersoul for SMN, for example) and flexibility (Realmrazer for club PLDs and Entropy/Upheaval for DRKs). This is a move in the right direction for those of us who have more than 1 preferred job.
    Its not a good move that 20% modifier makes a huge difference in WS damage. Your WS will be doing less damage if they aren't capped there is no arguing that point. For the hardcore end game player there is no choice, you still have to have 5/5 on your weapons skills no going 1/5 with a bunch of gimped ones.
    (0)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,090
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zumi View Post
    Its not a good move that 20% modifier makes a huge difference in WS damage. Your WS will be doing less damage if they aren't capped there is no arguing that point. For the hardcore end game player there is no choice, you still have to have 5/5 on your weapons skills no going 1/5 with a bunch of gimped ones.
    going 2 or 3 / 5 closes that gap sufficently for the WS to be better than alternatives in most of not all cases where the WS is better at 5/5.

    3/5 in 5 WS lets you merit enough weapon skills that most of your jobs will have one they can use.
    (1)

  8. #8
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    In a game where people will pay 8mil for 1 extra STR. (or more) 3/5,4/5 in a WS is not going to be acceptable for much of the player base. They really just need to raise the cap to 25 total points. Give us 5 5/5 WSs.
    (13)
    Masamune
    Arma up next!

  9. #9
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Yea pretty much, FFXI is a game where people will pay 200m for Huginn Gambieras which only net you +9 str over ravg.+2 feet.

    Going 3/5 or 2/5 or whatever on WS is just out of the question for most people.
    (2)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,090
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Taint2 View Post
    In a game where people will pay 8mil for 1 extra STR. (or more) 3/5,4/5 in a WS is not going to be acceptable for much of the player base. They really just need to raise the cap to 25 total points. Give us 5 5/5 WSs.
    IMHO, only crazy people do that. Of course, crazy people might have more gil than I do.
    (0)

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