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  1. #1
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900

    Please raise the combat and weaopn skill max merits

    I would like to merit more skills so I can play a variety of jobs. I would love to merit new weapons like GS for Run and have more then 3 merit weapon skills since you have to cap them at 5 to make them worthwhile.
    (14)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    http://forum.square-enix.com/ffxi/th...rom-15-to-25.?

    Older, But needless to say. +'s everywhere
    (0)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,062
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zumi View Post
    I would like to merit more skills so I can play a variety of jobs. I would love to merit new weapons like GS for Run and have more then 3 merit weapon skills since you have to cap them at 5 to make them worthwhile.
    You can play a variety of jobs. The merit points or lack thereof do not make a job inviable (not that they don't help of course, but the way you write your post, you're saying it's impossible to play a job unless you have 8/8 merits in a weapon). I'm not necessarily disagreeing with you, but the premise of your argument is somewhat fallacious.

    For the weapon skills specifically, they have already planned adjustments so that you do not need 5/5 for the weapon skill to be useful. Not exactly what we all had our hearts set on, but it does help.
    (2)

  4. #4
    Player Prothscar's Avatar
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    Apr 2011
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    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Losing 20% WSC will hurt a lot of these WSs more than most people seem to realize. Originally I thought "hey, this is a pretty good change", but then I realized that it really isn't. Especially with recent developments in terms of weaponry, having 5/5 into a weaponskill will be necessary to play a job to its fullest, and it isn't very easy to choose between them.

    For example, say I want to play BLU, SAM, and RUN.

    -Tachi: Shoha is obviously a requirement
    -Ruinator and Resolution are both required to play RUN to its fullest; you'll not very often have the attack to back up Resolution
    -Requiescat will be a necessity for any BLU who does not 99 their Almace, and possibly will be even after that


    That's just three jobs. Out of 22. Three out of twenty two. It's an unnecessary limitation. If I want to put in the hundreds upon hundreds of merits to unlock most of these weaponskills, I should be able to... "job merit diversity" isn't a very good model to balance things by in a game with twenty two classes, especially when the items in question are so integral to optimal operation of their respective classes.
    (8)
    Last edited by Prothscar; 04-11-2013 at 04:47 PM.

  5. #5
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I thought it was going from losing 20% to more like 12%, still a shitty deal anyways since its still not what we asked for...
    (1)

  6. #6
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    iirc, it's going from 85 to 65 post-alpha if you demerit from 5/5 to 1/5.
    (0)

  7. #7
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Well so we can be sure, here is the original post.
    Quote Originally Posted by Camate View Post
    Merit Point Weapon Skills

    This is a topic we have seen in threads asking to increase the cap on the merit point weapon skill category.
    Instead of adjusting the cap value, we are currently looking into adjusting the modifier values so that these weapon skills can be used with a single merit point.

    We are envisioning to make it so 1 merit point will yield a 65% status modifier, and each point afterwards will grant an addition 5% for a maximum of 85% (no changes to the max value).
    We can have all of them and they will be much weaker or we can have almost 3 at 4/5 which is not horrible, but still not full powered, again, still not what we asked for, then again its never what we ask for.
    (0)

  8. #8
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    Quote Originally Posted by Alhanelem View Post
    You can play a variety of jobs. The merit points or lack thereof do not make a job inviable (not that they don't help of course, but the way you write your post, you're saying it's impossible to play a job unless you have 8/8 merits in a weapon). I'm not necessarily disagreeing with you, but the premise of your argument is somewhat fallacious.

    For the weapon skills specifically, they have already planned adjustments so that you do not need 5/5 for the weapon skill to be useful. Not exactly what we all had our hearts set on, but it does help.
    I only play jobs that are maxed correctly to allow the highest performance. Certain jobs can get away with not having the merit WS if you have the empyrean weapon monk for example if you use VS as your main WS you don't need SS. However empyrean WS is pretty much required if you have a relic for that job otherwise you won't do any damage.

    I will usually parse 25-45% of the total damage depending on the other people in VW pick ups that is because I actually try to min max everything.

    For me I would not play a melee job that doesn't have 8/8 combat merits and acceptable WS, I wouldn't want to under perform.

    The weapon skill change doesn't do anything that we asked for its mostly useless.

    Current
    1 Merit gets 17% mod each merit add 17% more to the modifier for a total of 85%

    Next Patch
    1 Merit gets 65% mod each merit after adds 5% more to the modifier for a total of 85%

    Nobody who is serious at all about min maxing their damage dealer jobs is going to with a bunch of gimped merit WS over 3 maxed ones. Nothing will really change. When the update comes out, very few people will be like, I should demerit 1 of my WS so I can get a few gimped ones on other jobs.
    (2)

  9. #9
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,062
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I only play jobs that are maxed correctly to allow the highest performance.
    There's a difference between stating the jobs are unplayable without the merits and stating that you, being an elitist professional, demand the maximally highest peak performance.

    Nobody who is serious at all about min maxing their damage dealer jobs is going to with a bunch of gimped merit WS over 3 maxed ones.
    Obviously it won't meant your exacting perfectionist standards, but with the coming adjustments, there will be drastically less difference between 5/5 and ~3/5.

    Not everyone is a min-maxer. Min-maxing is not at all necessary to "win" the game. Just because something isn't personally good enough for you, doesn't mean it won't work acceptably for anyone else.

    All 22 jobs are completely playable without having all of the merit weapon skills with an 85% modifier.

    For me I would not play a melee job that doesn't have 8/8 combat merits and acceptable WS, I wouldn't want to under perform.
    You wouldn't underperform. the difference between 8/8 and 8/8 otherwise capped on your jobs' strongest weapon's skill is minimal at best. For the rest of us who aren't super perfectionists, you can't really tell at all.

    I'm not saying this is the most ideal adjustment, but I feel like it helps. Obviously they want to preserve the character customization aspect of the merit system (why it was invented in the first place). SE doesn't want you to be able to be the absolute best at everything, obviously.
    (2)
    Last edited by Alhanelem; 04-12-2013 at 04:47 AM.

  10. #10
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    ^^

    I shouldn't have to bench a bunch of my melee jobs that use to be playable. Which I pretty much have to do now. Damage dealer jobs preform a similar role do damage it just wouldn't be good for me to play a job that does much less damage because I want to do something different. I liked playing my Sam, ranger, scythe on drk are all are all benched because I don't have the merit WS to do actual good damage on those jobs.
    (2)

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