
Originally Posted by
Merton9999
No need to be sorry. I liked the challenges the game posed in the first couple years, and played it non-stop. I just had my fill and moved on. I came back when easy content became the norm, and I play with the same small group too, who all did the same. We all take it extremely lightly, with a beer in one hand, and a controller in the other. At this point we have fun just watching things blow up, but no longer need or want it to be challenging.
The complications I listed could be more than handled in my pack, but none of us would have the tolerance for the coordination aspect anymore. I'm not saying I wouldn't like an uncontrolled version, just that it would end up too annoying over time for me, I'd limit it to small group use if that, and my guess is others would too.
I like the matching enspell requirement as a compromise because it's a mechanic everyone could get used to with no notifications, very little chance of unintentional absorption, and almost no potential to cure the mob. It also makes you choose between using the ability offensively or defensively, and doesn't allow a complete reflection of all the mob's spells, which otherwise could only be achieved through a terribly long recast. I would just up the damage modifier to Runic by a lot more than the RDM's MAB. In fact I'd make it so higher tiers (or even just a spell absorbed from someone other than the RDM) offered dramatically more damage than what the RDM can cast, so you have an ability that is highly valued in parties, but avoids the whining about RDM being an overpowered soloist.