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  1. #31
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Raksha View Post
    They are also weak in the tanking department, but that's neither here nor there.
    No they're not!

    PLD is only not used as a tank because it doesn't deal enough DMG to justify having.

    1 WHM can keep any DD alive inside or outside of abyssea so it's more beneficial to have 5 DD's then 4 DD's and a PLD. Where you got your idea they are weak tanking I do not know, PLD are still the best at mitigating DMG, it's just not needed.
    (1)

  2. #32
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Let me rephrase that

    Reduces 10% of all magical damage taken and converts it into MP.


    Obviously 100% would be nice but that might be slightly broken on a JT :P

    ---

    Also there are other ways to fix Paladin besides making it do more damage.
    (0)

  3. #33
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Supersun View Post
    Let me rephrase that

    Reduces 10% of all magical damage taken and converts it into MP.


    Obviously 100% would be nice but that might be slightly broken on a JT :P
    Nope. 100% sounds perfect! ~.^ Get on it.
    (0)

  4. #34
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I like this version of Runic, Supersun. It's useful, simple, and gives me a nostalgic ability without being poo-pooed as too overpowered to implement. Also, in a sense, you could look at it as bouncing the mob's nuke back at them. If you make the MP absorption rate high enough, you'd have enough additional mana from a Runic use to nuke back in the traditional sense.

    It does lack the melee encouragement, teamwork aspect, and the concept of taking hate for other mages, though. And there's something FFVI-esque I'd miss if I wasn't required to be wielding a sword to activate Runic! I'd ideally like to see SE work with the other Runic suggestions here in whatever balanced manner they need to.

    In any case, I'd still make it a JA instead of a JT, so you have to time it. The other problem I have is that in this version it does sound more like a PLD ability. However, they do have a "Converts damage to MP" on their AF3 head already. Let's hope SE takes one thing RDMs are asking for and doesn't redirect it to another job.
    (0)

  5. #35
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Merton9999 View Post
    Let's hope SE takes one thing RDMs are asking for and doesn't redirect it to another job.
    Get used to it lol
    (0)

  6. #36
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Sadly I already am. If it continues to happen on the road to 99, though, at some point my reaction will turn from eye-rolling to demanding monetary compensation!
    (0)

  7. #37
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Merton9999 View Post
    Sadly I already am. If it continues to happen on the road to 99, though, at some point my reaction will turn from eye-rolling to demanding monetary compensation!
    Get in line. :<
    (0)

  8. #38
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supersun View Post
    Also there are other ways to fix Paladin besides making it do more damage.
    It already can reduce more than the 50% DMG cap.
    Getting and holding hate can be troublesome but not impossible.
    Their main and easiest issue to fix is to up their damage including the now weak Atonement.

    But anyway, this is a RDM thread so my bad.
    (0)

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