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  1. #31
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yinnyth View Post
    It would certainly be nice if these changes could be made, but why restrict them only to the jobs you have listed? Why not allow all jobs to reap the rewards of decreased animation delay?

    If I had to take a guess at why the system was made the way it is, I would assume it's because they want their (at the time) awesome-looking animation to play fully instead of being interrupted by your character taking another swing.

    For the time being... my fellow rune fencers, I strongly suggest popping a rune just before using a WS or spell. Stacking these things together seems to minimize the impact that animation delay holds on your character.
    We've been asking for the removal of the "soft" delay period since these forums were born and never have gotten a response so!

    Quote Originally Posted by Asymptotic View Post
    I asked for the removal of only a subset of JAs in hopes that a more conservative request might at least get a slap on the wrist from Camate!
    (I asked for only the removal of soft delay from job abilities designed to be used at high frequency)


    Also if you use any long-animation ability in battle (chocobo jig for example) you'll notice that you actually start hitting the mob again before the animation ends so I doubt that's the case

    I also indirectly mention why the "stacking" effect occurs since you can execute another job ability or weapon skill - or start casting a spell - during the "soft delay" period (just not swing for some reason)
    (3)
    Last edited by Asymptotic; 04-18-2013 at 09:43 PM.

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