Presto does give me 4 finishing moves, but it didn't really change the way I use my FMs. 3 FM reverse flourish was already enough to perform a solo-skillchain (57TP) after WS TP return + one round of attacks.If Presto gave 4 finishing moves, you would waste one on your next step if you waited, and would use your finishing moves to less effect if you didn't wait.
I don't think merely tripling the cost is generous since 30 TP is the minimum to apply 5 levels of daze (Presto+Step -- > Step --- >Presto + Step) and the ability is on a timer (Accession can make a single-target spell hit 6 people and merely doubles the cost for the expense of a charge). While finishing moves are important to the job in low-man situations, they're practically worthless in high-hast situations where the cost of activating a job ability is high. This is why I specified
Enumerated, it costs more TP to use and charge a full reverse flourish (outside of No Foot Rise) after considering both the cost of the steps and the forced delays than it does to melee up the TP (this remains true even after moving the forced post-ability delay since the first half of the delay (animation delay) is unlikely to go anywhere).Dancers would probably use Presto in low-haste situations where the cost of using presto and steps is low and flourishes are more valuable, and the new type of job ability that I proposed in high-haste situations where the cost of using presto and steps is quite high and flourishes are not particularly useful. I specifically only included steps (and not presto or any other job ability) in the request for delay removal since it can be argued that their benefits are "balanced" by the cost.

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