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  1. #27
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I’d like to give everyone a heads up on the adjustments to rune fencer that we have planned for the upcoming version update. The main focus will be the adjustment of rune fencer’s job abilities, and the planned changes are listed below.
    *Please keep in mind that this is still being worked on and is subject to change.
    • Rune Enchantment
      The effect values for elemental resistances granted from runes will be increased.

    • Vallation
      Recast time will be reduced from 5 minutes to 3 minutes.
      Effect duration will be reduced from 3 minutes to 2 minutes.

    • Pflug
      Recast time will be reduced from 5 minutes to 3 minutes.
      Effect duration will be reduced from 3 minutes to 2 minutes.

    • Valiance
      Recast time will be reduced from 10 minutes to 5 minutes.
      Effect duration will remain the same (3 minutes).

    • One for All
      Recast time will be reduced from 10 minutes to 5 minutes.
      Effect duration will remain the same (30 seconds).
    You need to get rid of the 3 "spike spells" and give RUN their own unique spike spell that dose damage based on your active runes.

    This is the most important one:
    RUN needs a 10~30 second JA that when used before activating a rune enhancement, it automaticaly gives you 3 instances of that rune.

    RUN needs to be put on more then just the elemental weapon paths for magian trials(Same for GEO.), particualry OAT. The fact that it is the same base trials as the empyreans is not a viable excuse. Nor is the fact that you'd have to subtract the job from the weapon on branching trials as this has already been done.
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    Last edited by Tsukino_Kaji; 04-22-2013 at 03:37 AM.