Quote Originally Posted by Zepheron View Post
@ Delvish

Very sorry about the long double post. If you remember when ToA came out, blu, pup, cor were kings of the domain and the content was built around showcasing their respective abilities. Sure the content was hard, but the jobs arose to the task at hand before they came out with JSE, mid game and end game content in that area. What gets me most is that these jobs were put together adn the content was made to be hard for all 99. The 2 new jobs are placed at an extreme disadvantage in their own back yard. Rives are what they are. I am speaking of trying to fight the ordinary mobs in the new zones. I play all the previous 20 jobs and have them all geared. Being an old school rdm who did things rdm/nin I expected more from Runefencer. The elemental resitance as it now stands cant even handle a T elemental in SOA! How do they expect the job to hold up against the boss fights?

They advertised a slightly less than equivelent to pld for tanking mobs. So far, with time, effort, proper support and gear, I can't see it as even close. And I like the job!
No offense, but you and I must of been playing a different game when ToAU came out. Blu, cor, and pup were kings of nothing on release.

Pup was utterly broken for a LONG time, blu was popular, but ultimately not particularly adept next to other DD's, cor was only wanted when you couldn't find a brd.

Sch and dmc were in similar positions when they were first released. Dnc was shut out of end game out the gate due to required meleeing for it's abilities with little damage output. Sch was an above average healer and nuker that was missing all the staple spells to excel at either roll.