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  1. #1
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Zepheron View Post
    Runefencer Reality
    Rant
    /rant
    ^ Long double post ^

    I wouldn't get too hyped up over RUN nor the things it is missing until we have the merits/JSE. Looking at my own gear between SAM/SCH/THF, I'm 70% JSE (SCH is closer to 90%), so don't count it out of the fight yet. Additionally are you referring to Wildskeeper Reives when you say very few mobs are magic based. I don't know much about them but I'm certain those boss mobs are going to have some pretty significant elemental properties if SE stuck to what they said about Adoulin being very elemental. Your typical Reive/skirmish mobs likely will not have similar elemental coordination because they're fodder. Tough fodder, but even silver plated fodder is still fodder.
    (1)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  2. #2
    Player Zepheron's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Zepheron
    World
    Lakshmi
    Main Class
    BLM Lv 99
    @ Delvish

    Very sorry about the long double post. If you remember when ToA came out, blu, pup, cor were kings of the domain and the content was built around showcasing their respective abilities. Sure the content was hard, but the jobs arose to the task at hand before they came out with JSE, mid game and end game content in that area. What gets me most is that these jobs were put together adn the content was made to be hard for all 99. The 2 new jobs are placed at an extreme disadvantage in their own back yard. Rives are what they are. I am speaking of trying to fight the ordinary mobs in the new zones. I play all the previous 20 jobs and have them all geared. Being an old school rdm who did things rdm/nin I expected more from Runefencer. The elemental resitance as it now stands cant even handle a T elemental in SOA! How do they expect the job to hold up against the boss fights?

    They advertised a slightly less than equivelent to pld for tanking mobs. So far, with time, effort, proper support and gear, I can't see it as even close. And I like the job!
    (1)

  3. #3
    Player Tirantus's Avatar
    Join Date
    Apr 2013
    Posts
    3
    Character
    Tirantus
    World
    Carbuncle
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zepheron View Post
    @ Delvish

    Very sorry about the long double post. If you remember when ToA came out, blu, pup, cor were kings of the domain and the content was built around showcasing their respective abilities. Sure the content was hard, but the jobs arose to the task at hand before they came out with JSE, mid game and end game content in that area. What gets me most is that these jobs were put together adn the content was made to be hard for all 99. The 2 new jobs are placed at an extreme disadvantage in their own back yard. Rives are what they are. I am speaking of trying to fight the ordinary mobs in the new zones. I play all the previous 20 jobs and have them all geared. Being an old school rdm who did things rdm/nin I expected more from Runefencer. The elemental resitance as it now stands cant even handle a T elemental in SOA! How do they expect the job to hold up against the boss fights?

    They advertised a slightly less than equivelent to pld for tanking mobs. So far, with time, effort, proper support and gear, I can't see it as even close. And I like the job!
    No offense, but you and I must of been playing a different game when ToAU came out. Blu, cor, and pup were kings of nothing on release.

    Pup was utterly broken for a LONG time, blu was popular, but ultimately not particularly adept next to other DD's, cor was only wanted when you couldn't find a brd.

    Sch and dmc were in similar positions when they were first released. Dnc was shut out of end game out the gate due to required meleeing for it's abilities with little damage output. Sch was an above average healer and nuker that was missing all the staple spells to excel at either roll.
    (2)