Thank you! I knew I was forgetting something on leg pieces!
Editing post!
Edit: I'd like to point out that this last update PUP got an Animator that gives Automaton all stats +70. Why can't we have gear like this?
Thank you! I knew I was forgetting something on leg pieces!
Editing post!
Edit: I'd like to point out that this last update PUP got an Animator that gives Automaton all stats +70. Why can't we have gear like this?
Last edited by Genoxd; 05-05-2013 at 03:36 PM.
while "adjusting" Avatars... factor in the pace of battles these days, fights are extremely fast!
Solution to problem? Fire Jim and Bob. Obviously they are not doing there job correctly. C'mon I don't even play SMN and I feel bad for you guys. Honestly? They keep implementing all this new stuff thinking we are gonna forget about the old stuff. They keep bringing it back up to us; reminding us that they have failed to do their job. If they didn't plan on implementing the content that they promised you guys in the first place within a few months... WHY WOULD THEY EVEN BOTHER BRINGING IT UP? Fire Jim. Fire Bob. So Jim-Bob Jr. and Bob-Jim Jr. can starve because Daddy didn't do his job correctly. We pay to play... so they should pay because we can't play. Done Done. Enjoy.
Edit: Removed double "didn't".
The hate situation is absolutely ridiculous. From a player perspective, there is no situation where i would mind if my avatar had hate, as long as that hate doesn't transfer to me when it dies.My PLD may mind the mob hitting our whm, but who cares if it kills my Shiva? It's not like bst when theres a big timer on re-summoning. Give them hate , we don't care...we'll just cast another.
To be honest I wouldn't even care if hate went to me when my avatar died so long as I actually preformed well. If hateless damage is the big reason we're OP then just have it give us hate oh well~ maybe SMN can stack Enmity- gear then, we seem to get a lot of it.
I agree that it seems like very weak reasoning.
Back in the Dark Ages of XP, when we leveled up via VT-IT mobs (man, those were the days, huh?) it was a good thing when avatars stole hate for a few moments. Tank wasn't beat on, healer didn't need to spam cures, and Summoners got to feel like something other than a /whm for a few moments.
I can actually think of one time when it might matter - on mobs with direction based TP moves (e.g. Spike Flail). That's really the only time I can think of, and the problems with that can be easily be ameliorated by a Summoner who knows what they're doing.
I don't see enmity transfer on avatar death being a good path for Summoner. For example, it would be the death of avatar kiting, unless they also give us an ability to transfer that hate to a fresh avatar. And given that avatars are rather flimsy, the ability would have to have such a short cool down as to make you wonder why they even bothered to have the hate transfer in the first place...
In a group scenario, as the fight dragged on, we would eventually wind up near the top of the hate list, which would drag the mob way away from the front line and over to the support team. One good (read: nasty, annoyingly timed) AoE would then have the back line in disarray.
I don't want to have to go off to the special Summoner-gets-killed corner all by myself...
Pretty sure that the avatar taking hate is what SE doesn't want, and what we want is irrelevant.
Adjustments have been made recently to AOE damage for players/pets that aren't the main target, so I can only assume that SE doesn't want the avatar to be taking hate and allowing the players to get away with minimal damage.
If that is the case, I think my FFXI days may be over. I don't mean to sound overly dramatic, but this change is so ridiculous. Not only does it show a lack of understanding about how we actually play this game, but it also shows that they aren't listening to the players at all. Also, effectively ruining the solo capability of a job that has been the same way since it's inception is just more than I can stomach.
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