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  1. #1
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Please stop with cover, it's the most useless JA a tank need, you take damage, your enmity decrease, so when cover end, your enmity is lower than before, and the enmity of the one you covered is the same or higher if he cured you or deal damage.
    If you want to help someone who got ass-kicked toss him a cure IV, his enmity will lower because he is taking damage, and yours will go up because you heal him.

    Simply make enmity for PLD to go up instead of going down when he takes damage, and he will always almost be on the top of hate list. (and repair useless cover)
    (0)

  2. #2
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Yukichibi View Post
    Please stop with cover, it's the most useless JA a tank need, you take damage, your enmity decrease, so when cover end, your enmity is lower than before, and the enmity of the one you covered is the same or higher if he cured you or deal damage.
    If you want to help someone who got ass-kicked toss him a cure IV, his enmity will lower because he is taking damage, and yours will go up because you heal him.

    Simply make enmity for PLD to go up instead of going down when he takes damage, and he will always almost be on the top of hate list. (and repair useless cover)
    - fix cover so the covered guy is the one loosing CE!
    (0)

  3. #3
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Yukichibi View Post
    Please stop with cover, it's the most useless JA a tank need, you take damage, your enmity decrease, so when cover end, your enmity is lower than before, and the enmity of the one you covered is the same or higher if he cured you or deal damage.
    If you want to help someone who got ass-kicked toss him a cure IV, his enmity will lower because he is taking damage, and yours will go up because you heal him.

    Simply make enmity for PLD to go up instead of going down when he takes damage, and he will always almost be on the top of hate list. (and repair useless cover)
    I like these suggestions. Yes, SE Paladin needs work... and the basic mechanics that govern enmity, enmity loss/gain, phy damage mitigation, phy damage reduction, (phy. damage resistance?)... should definitely be re-worked. I know the Empyrian armor address much of this at the +2 level, however I believe native to the job (traits) should incorporate adjustments on par with blink-tanking ---not the same as but very similar, with adjustments based on those areas I previously mentioned. Then you'll end up with a lvl 99 Paladin, with extremely HIGH phy dmg resistance, mitigation...etc. How about an ability to turn on a Paladin-Scherzo...? Or something similar... not game breaking but balanced for TANKING... don't forget about enmity while your looking at these adjustments.

    Also add a "Provoke" ability with appropriate timer, similar to Warrior or adjust Flash so that it adds enmity on par with Provoke and reduce it's recast time.

    Thanks for listening.
    (0)

  4. #4
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Just had an idea to add a job ability that worked like this:

    During a battle or fight... enmity will shift and jump around depending on numerous factors... however, with "Malignite Shift"...

    This ability will remain in effect for 3mins with a 3min recast.
    When active the Paladin's attack decreases equal to the amount of enmity currently shifted
    this figure will change constantly while the ability is active, however enmity will never shift
    from the Paladin... so it would work like this... Drk uses Souleater, Last Resort and Berserk and
    uses a weaponskill doing 2500 pts of dmg. With "Malignite Shift" active, that enmity gained on the DRk
    automatically shifts to the Paladin... on par w/ the amount of enmity gained, the paladin's attack
    drops by a similar percentage, now if a WHM begins cure bombing the Paladin, the enmity gained
    from the cure bombs, eventually overtake the enmity generated by the DRk but since "Malignite Shift" will
    still be active, the Paladin will be able to maintain hate regardless.
    (0)