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  1. #11
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Giving Paladins and ONLY Paladins a higher Enmity cap wouldn't be such a good idea. Sure, in battle if there's one single EXTREMELY SHINY and important-looking person, you tend to go after them first. But that doesn't mean you should *always* go after them only. Sure, that General (Paladin) may be leading the charge, but those mages over there are gathering up for a huge spell...

    Make the following changes:


    1. Give Paladins a Job Trait that greatly enhances Enmity generation. So much that they would likely always reach enmity cap first over everyone else

    2. Change the Job Ability "Cover" to a one second cooldown that can be used on anyone in the entire alliance, but instead of blocking the entire hit, the person being covered will always takes half the damage the Paladin takes. Also, remove the positioning requirement.

    I see nothing wrong with hate bouncing, as long as the Paladin achieves maximum Enmity first. And as for the second suggestion, I feel it is a feasible request. I mean, if a gigantic dragon is gonna swipe its claws at you, there's no way the person behind me wouldn't receive a glancing blow (half damage).

    EDIT:

    3. Consolidate the Paladin Job Abilities "Holy Circle" and "Rampart" into one single Job Ability and have the duration be the same as the cooldown timer.

    The Paladin is a source of morale and inspiration for his troops, why not let those 2 Job Abilities be always active?
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    Last edited by Linh; 03-10-2011 at 07:08 PM.