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  1. #1
    Player rog's Avatar
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    Quote Originally Posted by Attilas View Post
    Still think that if you want to tank something you need to /NIN to make it work whatever you are in a ally, party or solo. Rare sub job can give you that much survability without reducing main class damage. /DNC still give real good survability but at the expense of TP wish reduce damage output.

    I agree in Abyssea most people tend to sub something else mainly because most fight again NM usualy consist of some tank either NIN/ or /NIN and DD that doesn't hit the NM since we don't want to generate TP. There is not much situation I can see a Abyssea Tank not involving shadows. Unless they kite or special tricky AOE NM.

    I still think /NIN is giving too much and I still think its one of the most used sub job actualy for tank and DD jobs.
    mnk/sam tanks really. I don't know why you need /nin when whms have infinite mp to spam cures.
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  2. #2
    Player Attilas's Avatar
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    Atilas
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    Asura
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    BLU Lv 90
    Quote Originally Posted by rog View Post
    mnk/sam tanks really. I don't know why you need /nin when whms have infinite mp to spam cures.
    I understand it can work as mnk/sam. But let see a MNK again NM like Rani. Im pretty sure you agree with me that MNK/NIN will outperform MNK/SAM in term of "taking less damage as possible".

    There is some interesting combination out there. But up to now I have completed all abyssea zone and Cacturae and all tanks was using shadows. I doupt, but I can be wrong, that it could run as smooth if no one in the entire alliance was using shadows.

    MNK/NIN and NIN/WAR tank NM in Abyssea. Other possibilities exist both they are the most efficient.
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  3. #3
    Player rog's Avatar
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    Quote Originally Posted by Attilas View Post
    I understand it can work as mnk/sam. But let see a MNK again NM like Rani. Im pretty sure you agree with me that MNK/NIN will outperform MNK/SAM in term of "taking less damage as possible".

    There is some interesting combination out there. But up to now I have completed all abyssea zone and Cacturae and all tanks was using shadows. I doupt, but I can be wrong, that it could run as smooth if no one in the entire alliance was using shadows.

    MNK/NIN and NIN/WAR tank NM in Abyssea. Other possibilities exist both they are the most efficient.
    The goal isn't to take the least amount of damage though. The goal is to do the most amount of damage in the shortest amount of time. /nin is useless for such a goal. A curebot whm with infinite mp is all the defense that is needed in almost all cases.

    I don't know how to fix pld, but increasing their enmity generation, or damage mitigation is definitely not the way. Neither of those things are important right now. If they were, we wouldn't see nins that don't bother casting utsu, because it's a waste of time, or dds that don't even have a macro for third eye, let alone seigan. A single whm can easily keep just about anyone alive, so it doesn't make much sense to waste a party slot on a job dedicated to taking less damage.
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  4. #4
    Player Kirth's Avatar
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    Mar 2011
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    Character
    Kirth
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by rog View Post
    The goal isn't to take the least amount of damage though. The goal is to do the most amount of damage in the shortest amount of time. /nin is useless for such a goal. A curebot whm with infinite mp is all the defense that is needed in almost all cases.

    I don't know how to fix pld, but increasing their enmity generation, or damage mitigation is definitely not the way. Neither of those things are important right now. If they were, we wouldn't see nins that don't bother casting utsu, because it's a waste of time, or dds that don't even have a macro for third eye, let alone seigan. A single whm can easily keep just about anyone alive, so it doesn't make much sense to waste a party slot on a job dedicated to taking less damage.
    If the rest of FFXI's life is spent in Abyssea, then yeah, this is the case. However, if new content is going to take place outside of Abyssea's environments and gameplay systems, then yeah, we'll need to define tank roles a lot better. The solution to this issue wouldn't come from just increasing mitigation, hate or damage output. It's going to take a lot of different changes to secure PLDs future in-game.
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  5. #5
    Player rog's Avatar
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    Quote Originally Posted by Kirth View Post
    If the rest of FFXI's life is spent in Abyssea, then yeah, this is the case. However, if new content is going to take place outside of Abyssea's environments and gameplay systems, then yeah, we'll need to define tank roles a lot better. The solution to this issue wouldn't come from just increasing mitigation, hate or damage output. It's going to take a lot of different changes to secure PLDs future in-game.
    Unfortunately, this is still a tricky situation, as simply subbing nin will always more than accommodate the lack abyssea buffs, allowing dds to still easily tank anything.

    Most other jobs can be fixed pretty easily, but pld definitely is not one of them. I've yet to see any viable solutions that might put pld into the spotlight, and i am unable to come up with one myself either. The job simply tends to be redundant, and offer nothing over what other jobs can do. It seems like the only thing that could make pld desireable over mnk, nin, war, etc would be improving pld's dd capabilities to the point that it can keep up with those jobs. And given its defensive nature, i'm not sure that is the right solution.
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