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  1. #11
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Deadplaything View Post
    I would like to throw down my ideas that will fix Paladin and make a tank the way SE intended.
    1- Physical shield ability- Recast 1 minute, Lowers Damage of next incoming attack by 75% Regens 10% HP unable to attack during this period.
    2-Magical Shield ability- Recast 1 minute ,Lowers Damage of next incoming magic spell by 75% refreshes 10% MP unable to cast during this period.
    3-Job Trait-Enmity distribution based on hits taken by enemy. (When taking damage normally a person would actually lose
    Enmity, In this case Enmity is boosted by each attack.
    4-Taunt- Gaze ability and or Trait. when facing a monster. Will Focus all Attacks on you for 60 seconds or as long as you are facing it.
    5-Hero- Ability-Area of effect shield that makes fellow party members Lose enmity for every hit taken.
    6-Cover 2 -Covers multiple members of the party in a Cone shaped barrier coming from the Paladins back.

    I need to patent these ideas huh..
    Just some ideas I think will fix Paladin thanks for reading.
    Even though this is a copy/paste post from what you put on ffxiah.com, no this stuff will not fix PLD. They're gimmick abilities that don't fix the the problem.

    It's not that PLD lacks the tools to do it's hate holding/dmg mitigating job, it never lost that. The problem here, is that any DD can put forth higher dmg over time, thus cementing hate onto themselves too with little effort. And dmg mitigation isn't a problem because most probably carry PDT sets. And even if they don't, WHM has infinite MP now, so it can spam Cure V all day.

    When MP is not an issue, what difference does it make when your "tank" takes 300 dmg, or 800 dmg? none. now what if the guy taking 800 dmg dealt more dmg in return?

    What PLD needs right now in order to keep up, is a way to do what Almace does for PLD... without the Almace. If PLD can keep up dmg wise hate holding will come naturally. Same notion as Atonement tanking.
    As for solo tanking... that's long dead because of the low hate cap. Any DD will be bouncing hate after 2 or 3 WS's. So like others have suggested, either tinker with the hate cap mechanics or make PLD into a hybrid DD/tank.

    Sorry mate, but right now the only way to play PLD is with an oversized 1 handed sword. that's a harsh requirement, but that's the dev's job to figure out how to rebalance it.
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    Last edited by Aeonk; 03-14-2011 at 04:21 AM.