-give pld a new trait : damage resistance (work as a separate term than damage reduction)
-change pdif formula from monster so defense have a higher impact on damage taken(more in a way where DD take more)

- shield stance : block 100% of attack for short time, with some negative effect (cant do any other action while under effect / hi CE loss /???)
- more enmity tool not related to dmg dealt
- some sort of counter
- - occasionaly counter attack with your shield (prevent all dmg)
- - occasionaly retaliate with shield after not shielded attack, dmg varies with shield size/def
- - occasinaly retaliate on blocked attack
- Fencer
- aegis: back to 25mdt but added mdb/M evasion